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Steam News18 December 201411y ago

It's A Wipe! Patch #3!

Greeting All! After a few days of debugging we have corrected a number of issues that could cause the game to hang or crash - particularly on a certain fight.

Full notes

Full It's A Wipe! update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedGreeting All! After a few days of debugging we have corrected a number of issues that could cause the game to hang or crash - particularly on a certain fight. A new way to configure your graphics setting has been made available & one minor buff to gifting made it into this build! Here's what is new in version 1.14S: - User Configurable Graphics System Override - - Since identical physical cards with the same drivers, but different configurations apparently work better with one graphics system than another we are giving users the ability to force the game to try to only use one display option and backed out individual card code. To change the setting open the local game files and go into the Common directory. Open commonConfig.xml in a text editor and add the line: 1 (You typically want to try this if you get a black screen on the default settings.) or, 1 (OpenGL is used by default, so you shouldn't typically need to use this one.) *Note: Most of the other settings are disabled, sorry no console key, or will cause issues if you change them. *Note: To prevent your commonConfig.xml settings from getting overwritten if you verify the local cache integrity, you can make a copy called "userConfig.xml" in the same directory and it will use those settings instead. - Big Bug Fixes - - The first fight in the Insect Temple should no longer hang on the change to the third phase. - In uncommon circumstances, healers would get deadlocked trying to decide who to heal next... causing the game to hang while they tried to decide. A hard cap was placed on how many times they could try to figure it out before it will just skip it and send them on with their existant target list. - In some timing situations where mobs despawn/respawn combat effects (floaty numbers, etc.) could be trying to draw on a no longer existing object causing an error. Checks have been added to verify that the target for combat effect still exists (some had checks previously, but now everything should.) - In some timing situations an end of turn check would carry over into the end of turn phase causing minor internal errors (I don't think this would directly crash the game, just throw out of range exceptions). Checks have been added to skip checking if the turn has ended if the fight is already over and you are getting loot. - Improved Gifts - - All, but the top level, of gifts have had some benefits added. Raiders now consider them loot. While you won't see an immediate improvement to morale, it should boost some behind the scenes numbers for raiders who have gotten passed over on items in raids. That's it for now! If people are no longer seeing crash issues (*fingers crossed*) we'll be moving on to reviewing some less critical issues. A number of quality of life improvements have been suggested that we would like to add, some wonky agro needs to be reviewed, and a few item description typos have been pointed out ;) Hopefully we'll have another patch of just improvements, at least for testing, by the end of this weekend. I hope everyone continues to enjoy the game and we'll keep trying to improve it! ːhappyraiderː

It's A Wipe! changes

  • Cachemap
fixedGreeting All! After a few days of debugging we have corrected a number of issues that could cause the game to hang or crash - particularly on a certain fight. A new way to configure your graphics setting has been made available & one minor buff to gifting made it into this build! Here's what is new in version 1.14S: - User Configurable Graphics System Override - - Since identical physical cards with the same drivers, but different configurations apparently work better with one graphics system than another we are giving users the ability to force the game to try to only use one display option and backed out individual card code. To change the setting open the local game files and go into the Common directory. Open commonConfig.xml in a text editor and add the line: 1 (You typically want to try this if you get a black screen on the default settings.) or, 1 (OpenGL is used by default, so you shouldn't typically need to use this one.) *Note: Most of the other settings are disabled, sorry no console key, or will cause issues if you change them. *Note: To prevent your commonConfig.xml settings from getting overwritten if you verify the local cache integrity, you can make a copy called "userConfig.xml" in the same directory and it will use those settings instead. - Big Bug Fixes - - The first fight in the Insect Temple should no longer hang on the change to the third phase. - In uncommon circumstances, healers would get deadlocked trying to decide who to heal next... causing the game to hang while they tried to decide. A hard cap was placed on how many times they could try to figure it out before it will just skip it and send them on with their existant target list. - In some timing situations where mobs despawn/respawn combat effects (floaty numbers, etc.) could be trying to draw on a no longer existing object causing an error. Checks have been added to verify that the target for combat effect still exists (some had checks previously, but now everything should.) - In some timing situations an end of turn check would carry over into the end of turn phase causing minor internal errors (I don't think this would directly crash the game, just throw out of range exceptions). Checks have been added to skip checking if the turn has ended if the fight is already over and you are getting loot. - Improved Gifts - - All, but the top level, of gifts have had some benefits added. Raiders now consider them loot. While you won't see an immediate improvement to morale, it should boost some behind the scenes numbers for raiders who have gotten passed over on items in raids. That's it for now! If people are no longer seeing crash issues (*fingers crossed*) we'll be moving on to reviewing some less critical issues. A number of quality of life improvements have been suggested that we would like to add, some wonky agro needs to be reviewed, and a few item description typos have been pointed out ;) Hopefully we'll have another patch of just improvements, at least for testing, by the end of this weekend. I hope everyone continues to enjoy the game and we'll keep trying to improve it! ːhappyraiderː

Greeting All! After a few days of debugging we have corrected a number of issues that could cause the game to hang or crash - particularly on a certain fight. A new way to configure your graphics setting has been made available & one minor buff to gifting made it into this build! Here's what is new in version 1.14S: - User Configurable Graphics System Override - - Since identical physical cards with the same drivers, but different configurations apparently work better with one graphics system than another we are giving users the ability to force the game to try to only use one display option and backed out individual card code. To change the setting open the local game files and go into the Common directory. Open commonConfig.xml in a text editor and add the line: 1 (You typically want to try this if you get a black screen on the default settings.) or, 1 (OpenGL is used by default, so you shouldn't typically need to use this one.) *Note: Most of the other settings are disabled, sorry no console key, or will cause issues if you change them. *Note: To prevent your commonConfig.xml settings from getting overwritten if you verify the local cache integrity, you can make a copy called "userConfig.xml" in the same directory and it will use those settings instead. - Big Bug Fixes - - The first fight in the Insect Temple should no longer hang on the change to the third phase. - In uncommon circumstances, healers would get deadlocked trying to decide who to heal next... causing the game to hang while they tried to decide. A hard cap was placed on how many times they could try to figure it out before it will just skip it and send them on with their existant target list. - In some timing situations where mobs despawn/respawn combat effects (floaty numbers, etc.) could be trying to draw on a no longer existing object causing an error. Checks have been added to verify that the target for combat effect still exists (some had checks previously, but now everything should.) - In some timing situations an end of turn check would carry over into the end of turn phase causing minor internal errors (I don't think this would directly crash the game, just throw out of range exceptions). Checks have been added to skip checking if the turn has ended if the fight is already over and you are getting loot. - Improved Gifts - - All, but the top level, of gifts have had some benefits added. Raiders now consider them loot. While you won't see an immediate improvement to morale, it should boost some behind the scenes numbers for raiders who have gotten passed over on items in raids. That's it for now! If people are no longer seeing crash issues (*fingers crossed*) we'll be moving on to reviewing some less critical issues. A number of quality of life improvements have been suggested that we would like to add, some wonky agro needs to be reviewed, and a few item description typos have been pointed out ;) Hopefully we'll have another patch of just improvements, at least for testing, by the end of this weekend. I hope everyone continues to enjoy the game and we'll keep trying to improve it! ːhappyraiderː

Source

Steam News / 18 December 2014

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