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Steam News16 December 201411y ago

It's A Wipe! Day 4 Patch Notes

Hello All! We are continuing to try to address issues that have been found following the Steam release.

Full notes

Full It's A Wipe! update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello All! We are continuing to try to address issues that have been found following the Steam release. This patch contains a few definite fixes for some specific issues, as well as additional debugging output to help try to investigate problems that we cannot reproduce locally. Here is what is new in build 1.13S: Graphics Handling Improvements: - We have added in conditional direct 3D graphics support. If you experience an issue where you just get a black screen when trying to launch the game, please try to use the Video testing beta build. To load this build, go to the game in your library and bring up the properties window. From there go to the Beta tab. It will allow you to select a Video Testing release from the drop down. If you download that build (and possibly verify the local files) it will force direct 3D graphics instead of the default OpenGL. If this does work to resolve the issue, please send our support staff a copy of the console.log found in the local game files for It's A Wipe! so that we can add your video card to the list to use direct 3D in the core build. In this build we have added direct 3D support for: GeForce GTX 780 Ti AMD Radeon HD 5800 Series AMD Radeon HD 6900 Series Fixed: - The Delete Saved Game functionality has been corrected. It was not working in the initial Steam build.

Debugging

- Additional output to the console log has been added for set out of range errors and save game creation errors.

Tweaks

- In trying to track down an issue that can cause the game to hang on some fights, we did a pass through the mob actions. Some loops were cleaned up, which might help with this issue. I would be pleasantly surprised if this did fix the issue entirely, but that's what the debugging additions are for!

Informational

- The "Testing" build is no longer set to force direct 3D. If you are having black screen issues, please make sure to use the "Video Testing" version. - The user that has been in touch with us about being unable to save at all appears to have invalid characters in his windows user profile name. The save games get created under the :\users\ \ folder on Windows 7 & 8 machines. Removing nonstandard characters from the profile should address the inability to save. Though, we may look at adding an option to configure a save game directory in a future update. ---------------------------------------------------------------------------------------------- If other issues come up please let us know and we will look into them. We hope that people are enjoying the game, and we will continue to work to improve the stability as best we can!

What changed

0 fixes0 additions1 change0 removals
  • Compatibility
changedHello All! We are continuing to try to address issues that have been found following the Steam release. This patch contains a few definite fixes for some specific issues, as well as additional debugging output to help try to investigate problems that we cannot reproduce locally. Here is what is new in build 1.13S: Graphics Handling Improvements: - We have added in conditional direct 3D graphics support. If you experience an issue where you just get a black screen when trying to launch the game, please try to use the Video testing beta build. To load this build, go to the game in your library and bring up the properties window. From there go to the Beta tab. It will allow you to select a Video Testing release from the drop down. If you download that build (and possibly verify the local files) it will force direct 3D graphics instead of the default OpenGL. If this does work to resolve the issue, please send our support staff a copy of the console.log found in the local game files for It's A Wipe! so that we can add your video card to the list to use direct 3D in the core build. In this build we have added direct 3D support for: GeForce GTX 780 Ti AMD Radeon HD 5800 Series AMD Radeon HD 6900 Series Fixed: - The Delete Saved Game functionality has been corrected. It was not working in the initial Steam build. Debugging: - Additional output to the console log has been added for set out of range errors and save game creation errors. Tweaks: - In trying to track down an issue that can cause the game to hang on some fights, we did a pass through the mob actions. Some loops were cleaned up, which might help with this issue. I would be pleasantly surprised if this did fix the issue entirely, but that's what the debugging additions are for! Informational: - The "Testing" build is no longer set to force direct 3D. If you are having black screen issues, please make sure to use the "Video Testing" version. - The user that has been in touch with us about being unable to save at all appears to have invalid characters in his windows user profile name. The save games get created under the :\users\ \ folder on Windows 7 & 8 machines. Removing nonstandard characters from the profile should address the inability to save. Though, we may look at adding an option to configure a save game directory in a future update. ---------------------------------------------------------------------------------------------- If other issues come up please let us know and we will look into them. We hope that people are enjoying the game, and we will continue to work to improve the stability as best we can!

It's A Wipe! changes

changedHello All! We are continuing to try to address issues that have been found following the Steam release. This patch contains a few definite fixes for some specific issues, as well as additional debugging output to help try to investigate problems that we cannot reproduce locally. Here is what is new in build 1.13S: Graphics Handling Improvements: - We have added in conditional direct 3D graphics support. If you experience an issue where you just get a black screen when trying to launch the game, please try to use the Video testing beta build. To load this build, go to the game in your library and bring up the properties window. From there go to the Beta tab. It will allow you to select a Video Testing release from the drop down. If you download that build (and possibly verify the local files) it will force direct 3D graphics instead of the default OpenGL. If this does work to resolve the issue, please send our support staff a copy of the console.log found in the local game files for It's A Wipe! so that we can add your video card to the list to use direct 3D in the core build. In this build we have added direct 3D support for: GeForce GTX 780 Ti AMD Radeon HD 5800 Series AMD Radeon HD 6900 Series Fixed: - The Delete Saved Game functionality has been corrected. It was not working in the initial Steam build. Debugging: - Additional output to the console log has been added for set out of range errors and save game creation errors. Tweaks: - In trying to track down an issue that can cause the game to hang on some fights, we did a pass through the mob actions. Some loops were cleaned up, which might help with this issue. I would be pleasantly surprised if this did fix the issue entirely, but that's what the debugging additions are for! Informational: - The "Testing" build is no longer set to force direct 3D. If you are having black screen issues, please make sure to use the "Video Testing" version. - The user that has been in touch with us about being unable to save at all appears to have invalid characters in his windows user profile name. The save games get created under the :\users\ \ folder on Windows 7 & 8 machines. Removing nonstandard characters from the profile should address the inability to save. Though, we may look at adding an option to configure a save game directory in a future update. ---------------------------------------------------------------------------------------------- If other issues come up please let us know and we will look into them. We hope that people are enjoying the game, and we will continue to work to improve the stability as best we can!

Source

Steam News / 16 December 2014

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