What changed
1 fix2 additions2 changes0 removals
- Balance
- Compatibility
- Maps
- UI and audio
addedHunters : -Added a first person hands with animations, and hit animations -Hit cooldown got reduced to 2sec > 1sec
addedSurvivors : -Prop cooldown got reduced to 2sec > 1sec -Survivors can now pickup items on floor -New item : Wine bottle, who give back some health. -Survivors have now footsteps sounds, when they are in human form
fixedMap changes : -Castle map is now in End of day lightning. -Removed some dead spots for survivors -Fixed some lightning bugs -Improved some props textures
changedUI changes : -Improved the global UI -Improved the Health bar
changedIt's actually pretty simple, during the release of the playtest, i'm going to release a voice chat system, to communicate between each players (Survivors and Killers in the same channels) But to improve the Survivor's side gameplay, Improve the communication and Solo players. i've integrated a PING system. The system is pretty simple and here is what you can do: Ping a random point to show your position to others survivors Ping an object (Generator, Door, Coin) to place a special ping to others survivors Ping the Hunter to place a special ping to others survivors Double press the Ping button to mark a danger anywhere on the map.
ItemDay changes
addedHunters : -Added a first person hands with animations, and hit animations -Hit cooldown got reduced to 2sec > 1sec
addedSurvivors : -Prop cooldown got reduced to 2sec > 1sec -Survivors can now pickup items on floor -New item : Wine bottle, who give back some health. -Survivors have now footsteps sounds, when they are in human form
fixedMap changes : -Castle map is now in End of day lightning. -Removed some dead spots for survivors -Fixed some lightning bugs -Improved some props textures
changedUI changes : -Improved the global UI -Improved the Health bar
changedIt's actually pretty simple, during the release of the playtest, i'm going to release a voice chat system, to communicate between each players (Survivors and Killers in the same channels) But to improve the Survivor's side gameplay, Improve the communication and Solo players. i've integrated a PING system. The system is pretty simple and here is what you can do: Ping a random point to show your position to others survivors Ping an object (Generator, Door, Coin) to place a special ping to others survivors Ping the Hunter to place a special ping to others survivors Double press the Ping button to mark a danger anywhere on the map.
First of all, welcome everyone, it's a pleasure to see you here, reading our lastest patch note. here is some changes i've made internaly :
Hunters : -Added a first person hands with animations, and hit animations -Hit cooldown got reduced to 2sec > 1sec
Survivors : -Prop cooldown got reduced to 2sec > 1sec -Survivors can now pickup items on floor -New item : Wine bottle, who give back some health. -Survivors have now footsteps sounds, when they are in human form
Map changes : -Castle map is now in End of day lightning. -Removed some dead spots for survivors -Fixed some lightning bugs -Improved some props textures
UI changes : -Improved the global UI -Improved the Health bar
But without any wait, i want to introduce you to : How to communicate in ItemDay ?
It's actually pretty simple, during the release of the playtest, i'm going to release a voice chat system, to communicate between each players (Survivors and Killers in the same channels) But to improve the Survivor's side gameplay, Improve the communication and Solo players. i've integrated a PING system. The system is pretty simple and here is what you can do: Ping a random point to show your position to others survivors Ping an object (Generator, Door, Coin) to place a special ping to others survivors Ping the Hunter to place a special ping to others survivors Double press the Ping button to mark a danger anywhere on the map.
I can't wait to show you the system in game, in a short video Soon ! Thankyou for following the developement of itemDay.