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Steam News24 March 20263mo ago

0.6 - Seed to Shelf

Big one here. Likely to have bugs. Let us know whaty ou think! -0.6- "Seed to Shelf" Farming and fishing: planter, three crops, four fish to catch. Hoe, water, and harvest.

Full notes

Full Item Shop Simulator update

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What changed

0 fixes3 additions7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedFarming and fishing: planter, three crops, four fish to catch. Hoe, water, and harvest. Fish fillets
changedThe fishing minigame is fairly barebones; refinements and more fish to come!
added15 (!) new potions, all buffs. They're all combination colours from health/mana/energy potions. 1 red and 1 blue potion makes 2 purple potions, etc.
changedHaggling desk: buy stuff from your customers. They'll offer you job appropriate stuff, you offer a price, they may or may not accept.
changedInflation / rebalance - all money values everywhere inflated by 10x across the board. this came up when I realised you need 250 individual ears of wheat for a loaf of bread, but if the lowest you can sell each one for is 1 copper, then the bread is worth 54 copper and the wheat to make it is worth 250c. so now there's more granularity
addedmarket price events now occur much more frequently (almost every day) and last only 1 day, added a bunch of events

Item Shop Simulator changes

changedFarming and fishing: planter, three crops, four fish to catch. Hoe, water, and harvest. Fish fillets
changedThe fishing minigame is fairly barebones; refinements and more fish to come!
added15 (!) new potions, all buffs. They're all combination colours from health/mana/energy potions. 1 red and 1 blue potion makes 2 purple potions, etc.
changedHaggling desk: buy stuff from your customers. They'll offer you job appropriate stuff, you offer a price, they may or may not accept.
changedInflation / rebalance - all money values everywhere inflated by 10x across the board. this came up when I realised you need 250 individual ears of wheat for a loaf of bread, but if the lowest you can sell each one for is 1 copper, then the bread is worth 54 copper and the wheat to make it is worth 250c. so now there's more granularity

Big one here. Likely to have bugs. Let us know whaty ou think!

-0.6- "Seed to Shelf"

  • Farming and fishing: planter, three crops, four fish to catch. Hoe, water, and harvest. Fish fillets

  • The fishing minigame is fairly barebones; refinements and more fish to come!

  • A farmer staff member to till, water and harvest. You still use a porter to actually move the crops.

  • 15 (!) new potions, all buffs. They're all combination colours from health/mana/energy potions. 1 red and 1 blue potion makes 2 purple potions, etc.

  • Windmill for turning wheat into flour.

  • Fire pit for turning flour into bread.

  • Haggling desk: buy stuff from your customers. They'll offer you job appropriate stuff, you offer a price, they may or may not accept.

  • Inflation / rebalance - all money values everywhere inflated by 10x across the board. this came up when I realised you need 250 individual ears of wheat for a loaf of bread, but if the lowest you can sell each one for is 1 copper, then the bread is worth 54 copper and the wheat to make it is worth 250c. so now there's more granularity

  • market price events now occur much more frequently (almost every day) and last only 1 day, added a bunch of events

  • player animation improvements, texture improvements

  • new items, npc jobs, general rebalancing, etc

  • around 100 proper commissioned item icons!

  • rebalanced need scores of food, rebalancing around the idea that a loaf of bread gives you 100% satiation (need score of 5), and anything above that is luxury / flavour / comfort.

  • big optimisation with regards to large stacks of items in boxes/shelves

  • bug fixes, interface adjustments, etc

Source

Steam News / 24 March 2026

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