Full notes
Full Item Shop Simulator update
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What changed
- Gameplay
- Balance
- UI and audio
Item Shop Simulator changes
Big one here. Likely to have bugs. Let us know whaty ou think!
-0.6- "Seed to Shelf"
Farming and fishing: planter, three crops, four fish to catch. Hoe, water, and harvest. Fish fillets
The fishing minigame is fairly barebones; refinements and more fish to come!
A farmer staff member to till, water and harvest. You still use a porter to actually move the crops.
15 (!) new potions, all buffs. They're all combination colours from health/mana/energy potions. 1 red and 1 blue potion makes 2 purple potions, etc.
Windmill for turning wheat into flour.
Fire pit for turning flour into bread.
Haggling desk: buy stuff from your customers. They'll offer you job appropriate stuff, you offer a price, they may or may not accept.
Inflation / rebalance - all money values everywhere inflated by 10x across the board. this came up when I realised you need 250 individual ears of wheat for a loaf of bread, but if the lowest you can sell each one for is 1 copper, then the bread is worth 54 copper and the wheat to make it is worth 250c. so now there's more granularity
market price events now occur much more frequently (almost every day) and last only 1 day, added a bunch of events
player animation improvements, texture improvements
new items, npc jobs, general rebalancing, etc
around 100 proper commissioned item icons!
rebalanced need scores of food, rebalancing around the idea that a loaf of bread gives you 100% satiation (need score of 5), and anything above that is luxury / flavour / comfort.
big optimisation with regards to large stacks of items in boxes/shelves
bug fixes, interface adjustments, etc
Source
Changelog.gg summarizes and formats this update. How we read updates.
