Full notes
Full It Is Ticking update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- Events
- Maps
New Components Kick In
We're bringing new components into the game, these electronic devices will be available in the in-game workshop editor, and we will make new stages and chapters after there're more components to play around with. So what exactly will be released? - "Intersect Gate" [Table Miscellaneous]: This component holds the ability to make 2 embedded wires to cross each other without going all around the bomb design, and you don't want to use normal wire because it would be easy to be cut away.
"Persistent Energy" [Table Battery]: This will work like a battery with Flip-Flop's logic, once the component gets triggered to the "Activate" state, It'll continuously produce energy like a normal battery, it will stop when there is a trigger to the "Reset" state, This will reduce the amount of wire editor needs to function a FlipFlop gate which guaranteed to has electricity connected to the "PWR" Pin.
These components will be introduced in our next update, along with some of these new life-quality changes below:
Update the number of tries on every bomb.
In-game announces panel.
Workshop Editor "Surging Problems" prevention.
More videos solving every chapter.
More measures to secure the leaderboard system for upcoming events.
Developer's Comments:
We know about these "Surging Problems" before the game launch, and we did our best not to let them happen in our campaign bombs. However, it seems that players using the editor experienced this issue (although it can be solved easily because it is already wrong with the basic logic), we still gonna make a system to prevent this from happening.
We came along with dozens of component ideas and we decided to put them in one by one in order not to flood new players with complex components. And they will be introduced inside the workshop first, for veteran editors to play with it.
We know who does want to read these kinds of news on Steam library pages? So we will implement the one-time in-game announcement, which will help players to inform the newest information about events, event winners, new components, and changes we made for the game.
We're releasing hints of every chapter on our youtube account, if you struggle with any specific stage, consider taking a shortcut and watch it.
The channel's link: https://www.youtube.com/channel/UCglQ8MUw_sSYWTsly1tb28w
As soon as the playerbase is big enough, we will announce the events for everyone to participate in with tons of prizes, new game modes, and they last for a month each. If you play this game every month, there's no way you can miss it, so there's no need to be rushy, takes your time.
Thanks for your reviews, we hope to see more of your thought about our game, and we're open to any suggestions, ideas, bug reports, etc.
And remember, IT IS TICKING. Yenthe Studio.
Source
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