Full notes
Full It Is A Good Knight To Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
It Is A Good Knight To Die changes
This is aiming to be the final demo update before game release!
FEATURES
Controller/Keyboard Mapping - Don't like how the knight is controlled? Change it yourself in the main menu.
Added Cutscene - There's now a small transition between levels when you move from The Caves to the Dark Wood.
Sprint - Sometimes you're in a hurry to kill a lich, ya know what i mean? Click in the right stick on your controller or press shift to get a speed boost.
Hidden Collectibles - Keep your eye open for these hidden items.
Score Screen - I'm timing you. >.> See how quick you can beat a level and beat your own scores.
General Layout changes - Some levels have been altered.
Juice - More sound effects, screenshake, grunts, and groans...
General bug fixes!
The game is nearing completion at this point, watch for it to go on sale soon! Thank you to everyone who has played or supported me along the way.
Source
Changelog.gg summarizes and formats this update. How we read updates.
