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Steam News22 January 20265mo ago

Gallipoli - The Downed State

Hello everyone! We’re here to kick off the new year (halfway through January) with one of the biggest new additions to Gallipoli: the Downed State.

In this update2

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Full Isonzo update

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Repeated intro

Hello everyone! We’re here to kick off the new year (halfway through January) with one of the biggest new additions to Gallipoli: the Downed State. In a previous blog, we briefly talked about health and making damage calculations more granular. While before we distinguished between the head, arms and body, it’s now split into neck, belly, pelvis, upper limbs, lower limbs, hands and feet. This is one of the reasons for this change.

What changed

0 fixes1 addition4 changes0 removals
  • Balance
addedHello everyone! We’re here to kick off the new year (halfway through January) with one of the biggest new additions to Gallipoli: the Downed State. In a previous blog, we briefly talked about health and making damage calculations more granular. While before we distinguished between the head, arms and body, it’s now split into neck, belly, pelvis, upper limbs, lower limbs, hands and feet. This is one of the reasons for this change.
changedThe Downed StateImagine this: you just got shot in the thigh from some distance away. First things first: Ouch! However, the damage is unlikely to be lethal immediately. Instead of you biting the dust immediately, you’ll be downed; you’re lying on the ground, extremely busy bleeding out. If any allies remain close by, they’ll have the opportunity to bandage the wound and get you back into the fight in a severely wounded state. Steam post image
changedThe Downed StateYou’re unable to pull out your weapon or melee while downed. Your only focus is the fact you’re about to bleed out and need help immediately. Taking any amount of damage or bleeding out will finish you off, giving the person who downed you credit for the kill. On the other side of the engagement, we’ve made sure this all feels fair. Hitting centermass within a weapon’s intended range, shooting someone at close range, shooting someone in the head or meleeing will kill without downing a target. Your target is more likely to be downed when you use a weapon outside its effective range, or if you hit someone’s arm or leg from medium range onwards. Explosions can down you if you’re outside of their lethal radius, but close enough to take considerable damage. Steam post image
changedOur IntentionThe Downed State is about giving someone who positions well and works with their squad a second chance if they were grazed by a bullet. If someone is downed in a trench close to their squad, it’s likely they’ll be revived. However, if someone is out in the open with no allies in sight, getting downed will still leave you alone, out in the open, and thus easy to finish off.
changedOur IntentionThe one shot, one kill gameplay we’ve always had is still here. This puts a bit more emphasis on being accurate on the shooter’s side, and teamwork & positioning on the target’s side. Balance-wise, killing targets at long range is a bit more of a challenge now, especially if you try to do so with a pistol.

Isonzo changes

addedHello everyone! We’re here to kick off the new year (halfway through January) with one of the biggest new additions to Gallipoli: the Downed State. In a previous blog, we briefly talked about health and making damage calculations more granular. While before we distinguished between the head, arms and body, it’s now split into neck, belly, pelvis, upper limbs, lower limbs, hands and feet. This is one of the reasons for this change.
changedImagine this: you just got shot in the thigh from some distance away. First things first: Ouch! However, the damage is unlikely to be lethal immediately. Instead of you biting the dust immediately, you’ll be downed; you’re lying on the ground, extremely busy bleeding out. If any allies remain close by, they’ll have the opportunity to bandage the wound and get you back into the fight in a severely wounded state. Steam post image
changedYou’re unable to pull out your weapon or melee while downed. Your only focus is the fact you’re about to bleed out and need help immediately. Taking any amount of damage or bleeding out will finish you off, giving the person who downed you credit for the kill. On the other side of the engagement, we’ve made sure this all feels fair. Hitting centermass within a weapon’s intended range, shooting someone at close range, shooting someone in the head or meleeing will kill without downing a target. Your target is more likely to be downed when you use a weapon outside its effective range, or if you hit someone’s arm or leg from medium range onwards. Explosions can down you if you’re outside of their lethal radius, but close enough to take considerable damage. Steam post image
changedThe Downed State is about giving someone who positions well and works with their squad a second chance if they were grazed by a bullet. If someone is downed in a trench close to their squad, it’s likely they’ll be revived. However, if someone is out in the open with no allies in sight, getting downed will still leave you alone, out in the open, and thus easy to finish off.
changedThe one shot, one kill gameplay we’ve always had is still here. This puts a bit more emphasis on being accurate on the shooter’s side, and teamwork & positioning on the target’s side. Balance-wise, killing targets at long range is a bit more of a challenge now, especially if you try to do so with a pistol.

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The Downed State

Imagine this

you just got shot in the thigh from some distance away.

First things first

Ouch! However, the damage is unlikely to be lethal immediately. Instead of you biting the dust immediately, you’ll be downed; you’re lying on the ground, extremely busy bleeding out. If any allies remain close by, they’ll have the opportunity to bandage the wound and get you back into the fight in a severely wounded state. Steam post image

While downed and shouting for help, you have two options: either lay still and try to slow the bleeding to give your allies more time to pick you back up, or try to crawl to a safer position, hopefully making it easier for your allies to help you. However, crawling around will make you bleed out faster. You can also just give up if you’re done with the war. Steam post image

You’re unable to pull out your weapon or melee while downed. Your only focus is the fact you’re about to bleed out and need help immediately. Taking any amount of damage or bleeding out will finish you off, giving the person who downed you credit for the kill. On the other side of the engagement, we’ve made sure this all feels fair. Hitting centermass within a weapon’s intended range, shooting someone at close range, shooting someone in the head or meleeing will kill without downing a target. Your target is more likely to be downed when you use a weapon outside its effective range, or if you hit someone’s arm or leg from medium range onwards. Explosions can down you if you’re outside of their lethal radius, but close enough to take considerable damage. Steam post image

Our Intention

The Downed State is about giving someone who positions well and works with their squad a second chance if they were grazed by a bullet. If someone is downed in a trench close to their squad, it’s likely they’ll be revived. However, if someone is out in the open with no allies in sight, getting downed will still leave you alone, out in the open, and thus easy to finish off.

The one shot, one kill gameplay we’ve always had is still here. This puts a bit more emphasis on being accurate on the shooter’s side, and teamwork & positioning on the target’s side. Balance-wise, killing targets at long range is a bit more of a challenge now, especially if you try to do so with a pistol.

That's it for today! We hope you're excited for this addition. Be sure to wishlist & follow Gallipoli to be the first to know about the many more details coming soon.

Source

Steam News / 22 January 2026

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