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Steam News4 June 20261mo ago

Gallipoli - Ctesiphon & Anzac Cove Update

Hello everyone! Today we'd like to give you a little update for the Ctesiphon & Anzac Cove maps. We've last shown them not long after the initial announcement of Gallipoli, but they have not been gathering dust!

In this update2

Full notes

Full Isonzo update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes1 addition2 changes0 removals
  • Maps
  • Gameplay
changedToday we'd like to give you a little update for the Ctesiphon & Anzac Cove maps. We've last shown them not long after the initial announcement of Gallipoli, but they have not been gathering dust! While the general lay of the land has not been changed, both maps have received lighting work and changes to weather.
changedWhile it may be hard to spot, we've also made balance changes to both maps based on the results from rigorous testing by our QA team and all of you participating in the Closed Playtests. Most of these changes are related to cover, either hard cover like sandbags or visual cover like smoke. We're saving the deep dive into map creation and map balancing for later down the line.
addedAnzac CoveThat's it for today! There are a lot of things happening behind the scenes and we hope to bring you news on the new release date of Gallipoli soon. In the mean time, we'll show you more and more of the game – while keeping some surprises as well, of course.

Isonzo changes

changedToday we'd like to give you a little update for the Ctesiphon & Anzac Cove maps. We've last shown them not long after the initial announcement of Gallipoli, but they have not been gathering dust! While the general lay of the land has not been changed, both maps have received lighting work and changes to weather.
changedWhile it may be hard to spot, we've also made balance changes to both maps based on the results from rigorous testing by our QA team and all of you participating in the Closed Playtests. Most of these changes are related to cover, either hard cover like sandbags or visual cover like smoke. We're saving the deep dive into map creation and map balancing for later down the line.
addedThat's it for today! There are a lot of things happening behind the scenes and we hope to bring you news on the new release date of Gallipoli soon. In the mean time, we'll show you more and more of the game – while keeping some surprises as well, of course.

Today we'd like to give you a little update for the Ctesiphon & Anzac Cove maps. We've last shown them not long after the initial announcement of Gallipoli, but they have not been gathering dust! While the general lay of the land has not been changed, both maps have received lighting work and changes to weather.

While it may be hard to spot, we've also made balance changes to both maps based on the results from rigorous testing by our QA team and all of you participating in the Closed Playtests. Most of these changes are related to cover, either hard cover like sandbags or visual cover like smoke. We're saving the deep dive into map creation and map balancing for later down the line.

One final thing before we get into the screenshots: the long awaited third episode of our collab with the Royal Armouries and Jonathan Ferguson is here! Grab a brew and put your legs up.

Ctesiphon

For the original deep dive into Ctesiphon along with the history of the battle, head here:

view

  1. Attacker starting position looking at wall segment objective of sector 1.

  2. First row of barbed wire, looking at wall segment (left) and Vital Point (right) objectives of sector 1.

  1. Vital Point, looking at Gurkha Mound (left) and Arch of Ctesiphon (right) objectives of sector 2.

  2. Defender view from Gurkha Mound, looking at the back of the wall segment objective of sector 1.

  1. Side view of Arch of Ctesiphon from the defences in between the two objectives of sector 2.

  2. Strategic position leading toward sector 3, visible in the back.

  1. Defender view from the wetlands close to sector 3, looking at the back of the Arch of Ctesiphon.

  2. Side view from the crop fields along the river, looking at the defences of sector 3.

Anzac Cove

For the original deep dive into Anzac Cove along with the history of the battle, head here:

view

  1. Attacker starting position, looking at the beach and sector 1 halfway up Plugge's Plateau.

  2. Defender view at the beach, looking at the starting position of the attackers.

  1. Attacker view at left side of sector 1, with Plugge's Plateau and the Sphinx in the background.

  2. View at left side objective of sector 1, looking towards the right side objective.

  3. Defender view of left side objective of sector 1, higher up Plugge's Plateau.

  4. Attacker view of right side objective of sector 1.

  1. The Sphinx from the side of Plugge's Plateau.

  2. Defender view at sector 2 objective near the head of the Sphinx.

  3. Defender view at sector 2 objective further down the slope leading to the Sphinx.

  4. Defender view at right side objective of sector 2, down the slope.

  1. Approach of the sector 3 objective at Russell's Top, from defender view.

  2. Sector 3 objective from defender view.

  3. Inside sector 3 objective.

That's it for today! There are a lot of things happening behind the scenes and we hope to bring you news on the new release date of Gallipoli soon. In the mean time, we'll show you more and more of the game – while keeping some surprises as well, of course.

Source

Steam News / 4 June 2026

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