In this update4
Full notes
Full Isles of Yore update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
Isles of Yore changes
0.9.4 is out!
Features:
Added foliage tinting during snow, still needs to be excluded below water, WIP. * Experimental: Added NVIDIA Framegen (Requires 40 series GPU, DX12, and hardware accelerated gpu scheduling to be on). Reminder that DX12 can be a bit finnicky, especially if you're on older hardware or have limited VRAM.
Map:
Improved landscape texture separation/detailing. * Greatly improved quality of landscape texture rendering (note: known issue that this is currently broken on the mainmenu). * Tweaked paths and layout cloud rainforest biome. * Tweaked paths and layout lower desert. * Increased ambient audio variety in jungles. * Improved blending between meshes and landscapes. * Did a pass on cleaning the mesh holes in the desert, where landscape meets the cliffs/rocks. More work to be done here, this area got a bit screwed up when we upgraded the landscape.
Performance:
Removed distant impostor fog particles from swamp and cloud rainforest, were too much of a drain on performance. Regular HQ fog is still there, these are just individual particles that were shown at a distance. Replaced with a fog volume
Bugfixes:
Fixed ambient AI not animating. * Fixed ambient AI staying stuck in place and not moving. * Fixed various spawn locations. * Fixed menu requiring confirmation even though no settings were changed. * Fixed overly-dark cliffs in shadows.
Source
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