What changed
2 fixes4 additions0 changes0 removals
addedThis update features additions to combat logic in the form of improved logic for enemy targeting along with adding critical hits and blocking to the combat logic.
addedNew Features
addedUnits all now have a chance to block on attacks, this will reduce damage dealt by 75% (25% of original damage)
addedUnits all now have a chance to critical hit, these attacks will deal 200% damage to the enemy.
fixedFixed issue where units could damage a new target if their current target dies before the attack finishes
fixedFixed inconsistencies with unit targeting, primarily finding new targets
Isles of Wrath changes
addedThis update features additions to combat logic in the form of improved logic for enemy targeting along with adding critical hits and blocking to the combat logic.
addedNew Features
addedUnits all now have a chance to block on attacks, this will reduce damage dealt by 75% (25% of original damage)
addedUnits all now have a chance to critical hit, these attacks will deal 200% damage to the enemy.
fixedFixed issue where units could damage a new target if their current target dies before the attack finishes
This update features additions to combat logic in the form of improved logic for enemy targeting along with adding critical hits and blocking to the combat logic.
Patch Notes:
New Features
Units all now have a chance to block on attacks, this will reduce damage dealt by 75% (25% of original damage)
Units all now have a chance to critical hit, these attacks will deal 200% damage to the enemy.
Bugfixes
Fixed issue where units could damage a new target if their current target dies before the attack finishes
Fixed inconsistencies with unit targeting, primarily finding new targets