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Steam News1 December 20257mo ago

Combat Update

This update features additions to combat logic in the form of improved logic for enemy targeting along with adding critical hits and blocking to the combat logic.

Full notes

Full Isles of Wrath update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions0 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedThis update features additions to combat logic in the form of improved logic for enemy targeting along with adding critical hits and blocking to the combat logic.
addedNew Features
addedUnits all now have a chance to block on attacks, this will reduce damage dealt by 75% (25% of original damage)
addedUnits all now have a chance to critical hit, these attacks will deal 200% damage to the enemy.
fixedFixed issue where units could damage a new target if their current target dies before the attack finishes
fixedFixed inconsistencies with unit targeting, primarily finding new targets

Isles of Wrath changes

addedThis update features additions to combat logic in the form of improved logic for enemy targeting along with adding critical hits and blocking to the combat logic.
addedNew Features
addedUnits all now have a chance to block on attacks, this will reduce damage dealt by 75% (25% of original damage)
addedUnits all now have a chance to critical hit, these attacks will deal 200% damage to the enemy.
fixedFixed issue where units could damage a new target if their current target dies before the attack finishes

This update features additions to combat logic in the form of improved logic for enemy targeting along with adding critical hits and blocking to the combat logic.

Patch Notes:

New Features

  • Units all now have a chance to block on attacks, this will reduce damage dealt by 75% (25% of original damage)

  • Units all now have a chance to critical hit, these attacks will deal 200% damage to the enemy.

Bugfixes

Fixed issue where units could damage a new target if their current target dies before the attack finishes

Fixed inconsistencies with unit targeting, primarily finding new targets

Source

Steam News / 1 December 2025

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