Hi everybody! In October we decided to focus on finishing the demo - so just the decision was made, no delivery yet.
Full notes
Full Isle of trees update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
Maps
UI and audio
Gameplay
changedHi everybody! In October we decided to focus on finishing the demo - so just the decision was made, no delivery yet. We do have the whole map and story defined but thought it would be a good idea to first polish a smaller portion of the game, call that part a demo and let some people play it to start gathering some feedback. We kind of have a roadmap to get there and according to it this should take us about 6 months. Hopefully.
changedIn the spirit of this we are still polishing the visual appearance of the game, working on the user experience, camera angles etc. We've also started testing some sound effects just to see how things could be implemented, but will have to tackle this topic systematically in the future.
addedWe've been working on new types of worms which should be more difficult to catch. One of the new types are the parachuting worms. They can usually be found on high cliffs and jump into the void in an attempt to get away. Steam post image
addedWe have also added the final piece of map to the demo area. It's a new island that will be a bit harder to reach due to the high cliffs (hint: getting there might involve some underground tunnelling).
Isle of trees changes
changedHi everybody! In October we decided to focus on finishing the demo - so just the decision was made, no delivery yet. We do have the whole map and story defined but thought it would be a good idea to first polish a smaller portion of the game, call that part a demo and let some people play it to start gathering some feedback. We kind of have a roadmap to get there and according to it this should take us about 6 months. Hopefully.
changedIn the spirit of this we are still polishing the visual appearance of the game, working on the user experience, camera angles etc. We've also started testing some sound effects just to see how things could be implemented, but will have to tackle this topic systematically in the future.
addedWe've been working on new types of worms which should be more difficult to catch. One of the new types are the parachuting worms. They can usually be found on high cliffs and jump into the void in an attempt to get away. Steam post image
addedWe have also added the final piece of map to the demo area. It's a new island that will be a bit harder to reach due to the high cliffs (hint: getting there might involve some underground tunnelling).
Hi everybody! In October we decided to focus on finishing the demo - so just the decision was made, no delivery yet. We do have the whole map and story defined but thought it would be a good idea to first polish a smaller portion of the game, call that part a demo and let some people play it to start gathering some feedback. We kind of have a roadmap to get there and according to it this should take us about 6 months. Hopefully.
In the spirit of this we are still polishing the visual appearance of the game, working on the user experience, camera angles etc. We've also started testing some sound effects just to see how things could be implemented, but will have to tackle this topic systematically in the future.
We've been working on new types of worms which should be more difficult to catch. One of the new types are the parachuting worms. They can usually be found on high cliffs and jump into the void in an attempt to get away. Steam post image
We have also added the final piece of map to the demo area. It's a new island that will be a bit harder to reach due to the high cliffs (hint: getting there might involve some underground tunnelling).