HomeGamesUpdatesPricingMethodology
Steam News1 July 20261mo ago

June update

Hello to our vast fanbase of two! Great to have you here! It's been a busy month again in all aspects of life, gamedev included. One BIG thing to share is that the map of the game is finally completed!

Full notes

Full Isle of trees update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello to our vast fanbase of two! Great to have you here! It's been a busy month again in all aspects of life, gamedev included.

What changed

0 fixes1 addition1 change0 removals
  • Maps
  • UI and audio
addedOne BIG thing to share is that the map of the game is finally completed! There are some minor tweaks on our to-do list like for example designing new foliage for the north part of the island, but terrain-wise this is it. These are all the islands, all the mountains, all the rivers and lakes, all the villages and all the forests that will be part of the game. What at first seemed to be a tiny map on a piece of paper turned out to be a quite big world in the end.
changedWe are continuing with the UI and UX development. We have the first non-placeholder UI elements in place and they will set the tone for the more complex parts of UI like the inventory, shop UI, adventure log (what is an adventure log you might ask) , flower collection etc. We are currently also working on the UX of the missing parts of the UI (audio settings, graphics settings, main menu etc.).

Isle of trees changes

addedOne BIG thing to share is that the map of the game is finally completed! There are some minor tweaks on our to-do list like for example designing new foliage for the north part of the island, but terrain-wise this is it. These are all the islands, all the mountains, all the rivers and lakes, all the villages and all the forests that will be part of the game. What at first seemed to be a tiny map on a piece of paper turned out to be a quite big world in the end.
changedWe are continuing with the UI and UX development. We have the first non-placeholder UI elements in place and they will set the tone for the more complex parts of UI like the inventory, shop UI, adventure log (what is an adventure log you might ask) , flower collection etc. We are currently also working on the UX of the missing parts of the UI (audio settings, graphics settings, main menu etc.).

One BIG thing to share is that the map of the game is finally completed! There are some minor tweaks on our to-do list like for example designing new foliage for the north part of the island, but terrain-wise this is it. These are all the islands, all the mountains, all the rivers and lakes, all the villages and all the forests that will be part of the game. What at first seemed to be a tiny map on a piece of paper turned out to be a quite big world in the end.

We are continuing with the UI and UX development. We have the first non-placeholder UI elements in place and they will set the tone for the more complex parts of UI like the inventory, shop UI, adventure log (what is an adventure log you might ask) , flower collection etc. We are currently also working on the UX of the missing parts of the UI (audio settings, graphics settings, main menu etc.).

Although it is starting to feel that we are really close to the finish line it also seems that there is SO MUCH left to do. Funny feeling. But yeah ... Getting there while still mostly having fun so you might have fun later as well.

Enjoy the month of July!

M&V

Source

Steam News / 1 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.