Islantiles
Steam News 14 November 20256mo ago

Devlog 2: Demo Feedback

Now, that we released the Demo, we watched a lot of Streams and Videos and got a bunch of feedback. In this update, we focused heavily on balance, clarity, and overall user experience. Here’s a breakdown of what changed…

Update log

Full Islantiles update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions5 changes0 removals
  • Balance
  • Gameplay
changedIn this update, we focused heavily on balance, clarity, and overall user experience. Here’s a breakdown of what changed:
changed🔧 Technology Cost BalancingTechnology costs have been significantly reduced from 3–12 down to 3–7 .
changed🔧 Technology Cost BalancingThe tech 'Library' has been adjusted accordingly to maintain consistency and balance.
changed🛒 Sell Value TooltipHovering over a card now displays its Sell Value , making it easier to make informed decisions during gameplay.
added🎨 New & Updated IconsAdded new icons for Swamp , Trinkets , and Jeweler .
changed🎨 New & Updated IconsDefault icon sizes on 4K displays have been increased for better visual readability.

Now, that we released the Demo, we watched a lot of Streams and Videos and got a bunch of feedback.

In this update, we focused heavily on balance, clarity, and overall user experience. Here’s a breakdown of what changed:

🔧 Technology Cost Balancing

  • Technology costs have been significantly reduced from 3–12 down to 3–7.

  • The tech 'Library' has been adjusted accordingly to maintain consistency and balance.

🌐 Improved Localization

  • Various localization texts have been refined to make them clearer and easier to understand.

⚖️ Tier 2 & Tier 3 Card Rebalancing

Tier 2 and Tier 3 cards now generate fewer Goods. We know Players hate nerfs and we are very careful nerfing things, however we needed to do this change for the following reasons.

Why this change?

  • These cards were strengthening decks too dramatically in the early game, even outperforming early-game technologies.

  • They produced so many Goods that Goods-focused technologies couldn’t compete neither early nor late game.

  • Because of their relative power, Tier 1 cards often felt like blockers rather than meaningful parts of the deck.

Goal: Tier 2 and Tier 3 cards should still feel like upgrades and meaningful progress, but without overshadowing Tier 1 cards and early game Technologies.

🛒 Sell Value Tooltip

  • Hovering over a card now displays its Sell Value, making it easier to make informed decisions during gameplay.

🎨 New & Updated Icons

  • Added new icons for Swamp, Trinkets, and Jeweler.

  • Default icon sizes on 4K displays have been increased for better visual readability.

🗑️ Discard Animation

  • A new discard animation has been added for improved visual feedback during card removal.

🏫 School System Rework

Schools have been simplified based on community feedback. Many players found their function unclear, so we redesigned them:

  • Schools now clearly show four possible cards to choose from.

  • This makes the system more intuitive and strategic.

🏝️ First Steps Towards Island Variety

We plan for a system, where players can choose their next islands while considering risks & rewards. While this system will need some work, we made the first steps to make islands more diverse.

  • Islands now have a chance to spawn tempels & schools.

  • For now we added a system that will prevent runs from having too much or too little luck.

Thanks for following our development journey and as always, thank you for your feedback!

If you want to support us, please write a positive review and tell your friends about the game.

Want to talk to us? Come join our Discord: https://discord.gg/n24hXgwhaW Talk to you soon,

Daniel and Daniel

Source

Steam News / 14 November 2025

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