Update log
Full Islantiles update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello builders,
Extracted changes
- Fixes
- Gameplay
This week we’re focusing on fixing remaining issues. Here’s what we addressed today:
- Fixes Altruism not applying its bonus to other technologies - Fixes Kickoff when playing the first card directly on a school - Fixes Thimblering & Lottery not counting the shop rerolls correctly and fixes formatting error in tooltip - Fixes Healthy Diet not considering Stables - Fixes played card not showing up in DeckOverview when opening it directly after placing the building - Fixes Realm of the First light applying round end prod when placing a 0-goods building - Fixes hiding currently shown game panels when closing the ingame-feedback form - Fixes bottom two leaderboard lines when not in top 20 and improves score formattings in text description - Fixes civilization ordering in leaderboard filtering to make it consistent with the New Game panel - Fixes potential overlaps between building tooltips and cards in schools and the deck overview - Fixes typo for wild animals
Apart from fixes, we’ve been listening closely to your feedback regarding the clarity and difficulty of the civilizations and have implemented a few first improvements:
- Adds explicit hint to building tooltip of luxury buildings to make clear what they do - Increases the island gold for Dynasty of Merchants a bit - The goods-per-luxury boni in building tooltips are now a bit transparent, when you currently don’t have the correspondent luxury. This makes it easier to see which buildings produce goods for luxuries when inspecting buildings in your hand.
Thanks for your patience and continued support Daniel & Daniel
Source
