Full notes
Full Isekai Guild Simulation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Gameplay
- Balance
- Workshop
- Fixes
π The biggest update yet is here!
π‘οΈ Two new races β Orcs & Lizardfolk join the guild, plus four A-rank elemental mages. π Kingdom Decrees β the Crown issues ongoing goals from F to S rank, with instant rewards. π¨ Bronn's Guidance β the blacksmith teaches you each mechanic as you meet it. π¨ Evolving artwork β upgrades and 7 brand-new guild halls transform as you grow. βοΈ Reworked early game β a smoother start and a world that reacts to your situation.
Full notes below π
Localization
The French localization has been reviewed and corrected by Estiva. Huge thanks for the help!
Cleaned up punctuation across all 9 languages for more natural-reading dialogue.
Improved and fixed translations across all 9 languages.
New Adventurers
Two new adventurer races have made their way to the guild: Orcs and Lizardfolk!
Each comes with its own look, fighting style, and full rank progression, recruit them and see how they evolve as they climb the ranks.
Four new A-rank mages now appear among questgivers, sellers, buyers, and recruiters, each tied to an element: fire, wind, earth, and frost.
New Feature: Kingdom Decrees
The Crown now keeps an eye on your guild. A royal herald arrives early on to explain that the kingdom will issue you decrees, ongoing objectives that guide your growth and reward you for completing them.
Each decree is a single, clear goal (send an adventurer on a quest, craft an item, reach a gold milestone, grow your party, climb the ranks, and more). Complete it and the reward is yours at once.
Decrees span every guild rank from F all the way to S: you start with simpler tasks and unlock tougher, higher value ones as you rise, ending in legendary fame and fortune goals.
A decree stays active even if you rank up before finishing it; once it's done, the kingdom moves on to your current rank.
New decrees arrive by message bird and are tracked from the crown icon at the top of the screen, hover over it any time to see the current objective and its reward. A marker lets you know when a fresh decree is waiting, and decrees you've already fulfilled in the past complete the moment you review them.
Fully localized in all 9 supported languages.
New Feature: Bronn's Guidance
Bronn, the guild blacksmith, now explains key mechanics the first time you run into them. The day after something important happens, he drops by to break it down, so you learn by playing, not by reading.
He covers: how quests work, creating quests, why quests fail, adventurer health, why adventurers leave, adventurer death, the difference between expired and refused quests, promoting adventurers, crafting items, guild upgrades, and using healing items.
Each tip shows only once. You can turn the whole system on or off anytime via Settings β Tutorial Tips.
Fully localized in all 9 supported languages.
More Message Bird Events
The Message Bird now brings a wider variety of news. Market price swings come in three intensities, small everyday shifts, bigger shocks, and rare crises affecting both buy and sell prices in either direction.
Noble quest requests now arrive for every guild rank, and the quest you're offered scales with your standing: you'll mostly see requests around your own rank, with higher-rank quests appearing only occasionally and never far above your reach.
Events are now weighted so minor fluctuations are common while major events stay rare, and the same event no longer repeats two cycles in a row.
Evolving Upgrade Artwork
The Blacksmith, Personnel, and Tribute Day upgrades now feature unique artwork that evolves with every level, watch your workshop transform from humble copper through silver, gold, and enchanted tiers all the way to a legendary dragon forge.
Personnel upgrades also transform the interactive objects in your hall, the chest, book table, display tray, statue, and message-bird perch all evolve tier by tier.
The Tribute Day upgrade now shows an hourglass crowned by a growing kingdom castle, advancing through silver, gold, enchanted, and dragon tiers as you extend the time between tributes.
Your vault's background also changes to match your Blacksmith level, so your guild visibly grows more impressive as you invest in it.
Evolving Guild Hall
The main guild hall now transforms with your guild rank, seven brand-new backgrounds, each a distinct and grander space than the last.
From a humble cold stone room through warm copper, golden halls, enchanted arcane chambers, and gleaming mythril-ice vaults, all the way to a legendary dragon sanctum. Each rank is its own unique architecture, so ranking up always feels like moving into a bigger, more impressive home.
Recruiter Rewards
Recruiter rewards now scale with the rank of the adventurer you send. The selection panel shows every rank, and each adventurer's individual reward is displayed up front.
Sending an adventurer below the requested rank still earns gold, but at a reduced rate, the bigger the rank gap, the smaller the payout (down to a minimum floor).
Healing Items
Healing items now show a small marker in the corner of their icon, so you can spot them at a glance in your vault and item details.
A reminder: you can use healing items from the Adventurers menu to instantly restore a hurt adventurer's health, no waiting to rest.
Reworked Early Game
The opening days have been reworked for a smoother, more focused start.
Recruiters, merchants, and buyers no longer appear in the first 10 days, early on, you'll focus purely on recruiting adventurers and sending them on quests.
Adventurer arrivals are now capped at 4 until day 15, so you can learn to manage a small party before your guild grows.
The Kingdom's first tribute is now demanded on day 15 (previously day 7), giving new guilds more room to find their footing before the pressure begins.
Smarter Supply & Balance
The daily flow of visitors now responds to your situation. Questgivers become rarer when you already have plenty of quests in hand, and fewer adventurers show up once your guild is full, so you're not flooded with offers you can't use.
Buyers now ask for items you actually have in your vault, and rarely come knocking when your shelves are empty.
Items, quests, and adventurers that appear are now weighted toward your guild's rank: you'll mostly see content suited to where you are, with higher rank surprises remaining rare treats.
Bug Fixes
Fixed an issue where the Tribute Day upgrade's cost was incorrectly tied to your Personnel upgrade level instead of its own.
Fixed the upgrade button briefly flashing as available before the affordability check finished, and several upgrade-panel page glitches (wrong page on reopen, double highlight, jumping back to the first page after a purchase).
Fixed the "Skip Tribute" confirmation showing the wrong message on the first click; it now shows the correct fame-cost warning immediately.
Fixed the kingdom decree notification mark sometimes lingering on screen after a decree was completed.
Bronn's tutorials and random events no longer appear on the same day, preventing the same character from showing up twice on screen.
Background music no longer restarts at the start of each day, it now plays continuously.
Quest deadlines now show the days remaining instead of the original duration, and the number turns yellow then red as the deadline approaches.
Fixed two dialogue choices that mistakenly showed the same text for both options.
Craft-combination and item tooltips opened with Ctrl no longer stay stuck on screen after closing the item list or inventory panel with right-click (including rapid double right-clicks). Tooltips are now force-closed centrally whenever a right-click-closable panel is dismissed.
Fixed two adventurers that were upgrading with the wrong rank materials.
The "Experience" value was missing in the quest details panel. The experience reward is now shown alongside gold and fame rewards.
Fixed the "Failed Quests" counter incorrectly increasing when an adventurer arrived asking for a quest while none were available; this neutral encounter is no longer counted as a failure.
Quality of Life
Quests in the quest list are now sorted by deadline, with the most urgent ones on top, and the days-remaining counter is easier to read at a glance.
Quest reward icons now have a "Possible Rewards" label, making it clear that one item from the pool drops on completion.
Quest scrolls on the table now gently bob to hint that they're clickable.
Hovering over the Rank bar in the adventurer panel now shows experience progress (e.g. [c]15/50[/c]) toward the next rank-up, or [c]MAX[/c] for S-rank adventurers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
