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Full Isekai Guild Simulation update
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What changed
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Thank you to everyone who took the time to share feedback and bug reports. Your input directly shaped this update.we truly appreciate every report and suggestion.We look forward to hearing more from you.
**Bug Fixes:** - Fixed an issue where adventurers who left the guild due to low loyalty continued to apply fame and gold penalties every day. - Adventurers who left due to low loyalty were incorrectly being counted as dead, inflating the dead adventurer counter. Resigned and dead adventurers are now tracked in separate lists and increment their respective counters correctly. - Adventurer health and rank are now factored into quest success chance. Low health reduces success rate, and sending an under-ranked adventurer on a higher-rank quest applies a penalty per rank difference. - "Scars Beyond the Wound" scenario, Fame reward corrected.The scenario was incorrectly granting Fame instead of deducting it. This has been fixed to apply the intended Fame penalty. -Other small bug fixes. **[Feature] Loyalty now affects quest success rate** Adventurers with high loyalty (≥75 by default) now receive a small bonus to their quest success chance (+5%). **[Feature]Quest assignment now uses weighted selection instead of pure random.** Adventurers favor quests matching their rank and are penalized for attempting quests above their rank. When health is critically low (≤30% by default), high-rank quests are further penalized and safe quests (`noDamageTaken`) get a bonus. **[Feature] Day End panel can now be minimized** After all interactions are done, the Day End panel can be minimized to a corner. While minimized, you can freely manage upgrades, forging, and quests. When ready, press Resume to expand the panel and proceed to the next day. **[Feature] Upgrades now require Guild Rank or Fame** Certain upgrades now require a minimum Guild Rank or Fame to purchase. **[Feature] Multiple healing items can now be cycled in the adventurer panel** When more than one type of healing item is available in your inventory, an arrow button will appear next to the potion slot. Press it to cycle through your available options. **[Content] "Scars Beyond the Wound" scenario updated** Added a new response option: *"Stay. I'll pay whatever it takes."* Players can now offer gold to convince a traumatized adventurer to remain in the guild. **[Balance] Herbleaf rework** Herbleaf has been moved from Rank D to Rank F, making it accessible earlier. It now heals for 2 HP and can be used directly on adventurers. Some quest and crafting recipe adjustments have been made to reflect this change.
Source
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