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Steam News28 March 20263mo ago

>> SYSTEMS_ONLINE

Hey all! As I’ve mentioned in several of my post’s ad nauseam, we’ve been working on the game for almost 2 years, and we finally announced it to the world yesterday.

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Repeated intro

Hey all! As I’ve mentioned in several of my post’s ad nauseam, we’ve been working on the game for almost 2 years, and we finally announced it to the world yesterday. We’ve had extremely good feedback, but the trailer from almost everybody that watched it (however, it could’ve had better reach, so tell your friends! (for those of you that did, thank you!))

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
changedOnto the game – it's heavily inspired by lane defense games like PvZ, with the modularity and roguelike gameplay of FTL. The announcement trailer was quite successful in getting that point across to numerous players and streamers, which we’re very happy about.
changedSo stay tuned for more updates, and thank you for your support!

Onto the game – it's heavily inspired by lane defense games like PvZ, with the modularity and roguelike gameplay of FTL. The announcement trailer was quite successful in getting that point across to numerous players and streamers, which we’re very happy about.

Regarding when it’s coming out, we’re not planning for development to drag on for an insanely long time. The ideal launch date (1.0) based on our roadmap is September of this year, with early access in July.

So stay tuned for more updates, and thank you for your support!

Source

Steam News / 28 March 2026

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