Update log
Full Iron Saga VS update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
Maintenance Announcement (February 10, 2026)
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 8:00 UTC. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period
From 9:00 AM to 11:00 AM UTC (~120 Minutes)
If maintenance is not completed by the scheduled time, we may extend it. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.4.3, r1_0 (February 10, 2026)
▣ NEW ARRIVAL
▣ BUG FIX
▣ BALANCE ADJUSTMENT
New DLC
· New Playable Character – Zeorymer (Available on Steam as a paid DLC)
· New Emblem and Portrait – Zeorymer
BUG FIX
General
· Fixed an issue where the opponent cannot be attacked on the ground after bouncing off the screen edge
· Fixed the visual glitch after pausing over 700s or 999s in the Training Mode
· Fixed an issue where the character may end up jumping in the opposite direction when both parties try to jump overhead at the same time
Getter Robo (Getter-3)
Jump
· Added the hurtbox on the lower body of Getter-3 during the startup of a jump, and a vertical jump
Standing Heavy Attack (C)
· Fixed an issue where the melee attack granted the property to trade with the opponent's weapon attacks; Now it is defined and animated as a Clash within the attack range
Vassago (General)
Jump
· Fixed an issue where the vertical jump is slower than a forward/ backward jump by 1F
Vassago (Armed to the Teeth)
Super Electromagnetic Railgun (↓↘→↓↘→+D)
· Now the timer pauses during an Energy Reversal to avoid errors that resulted from a timeout
Muzzleloader Grenade (↓↘→+D)
· Fixed a 3F frame disparity between the attack's end and the animation
· Fixed an issue where the character may stand up at the end of the move
A3 Floating Cannon (↓↙←+D)
· Now the pushback directions of the opponent align during an anti-air and an anti-ground regardless of Vassago jumping overhead
Vassago (Limiter Removed)
(In Normal State) Forcefield Ebb & Flow (Airborne ↓↘→+D)
· Fixed an issue where this move cannot be counter-hit during the recovery
(Post Limiter Removed) Back Throw (←+A+B/+A+D)
· Fixed the lack of invincibility of the opponent for a short time while they fall to the ground after being thrown in the front by Vassago after Limiter Removed
Annihilation (↓↘→↓↘→+D)
· Fixed an issue where the EN bar didn't charge after the opponent got hit
Mazinger Z (General)
Scrander Attack EX (↓↙←+B+C)
· No longer prone to pass through the opponent after the second hit is blocked by the shield
Mazinger Z (Photon Power Commands)
Standing Light Attack (A+C, A) during Mazin Power
· Now 5A (Anti-air) causes the correct hit stun in this state
· Now 5A (On defense) causes the correct hit stun in this state
Mazinger Z (Mazinkaiser)
(Light) Turbo Smasher Punch (↓↘→+A)
· Fixed an issue where the opponent may be drawn to the close distance of the character after a narrow hit
Dancouga (General)
Wake-Up
· Fixed an issue where a character may be disconnected from commands after failing to rise after the tackle instantly
Dancouga (DancouKogaKen)
Final DancouKogaKen
· Fixed a visual glitch where the opponent may wind up beneath the ground after being defeated by this move under certain circumstances
Boss Borot (General)
Standing Heavy Attack (C)
· Fixed an extra anti-air hit after a ground hit
Boss Borot
Source
