Full notes
Full Iron Naval Battle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Iron Naval Battle changes
In our current naval warfare game, we aim to improve gameplay and competitiveness by refining player control mechanics. Inspired by iconic World War II movies, the game adopts a roguelike survival mode where players can either control a warship to defend against waves of AI-controlled fighter planes or take command of a squadron of fighter planes to attack an enemy fleet.
For now, let’s focus on the first mode: how can we design controls to ensure players feel both exhilarated and deeply engaged while commanding their fleet against relentless aerial assaults? Similarly, if players are piloting a squadron of fighter planes to attack warships, how can we craft the controls to deliver a cinematic sense of immersion?
We invite everyone to share their ideas and feedback to help us continually refine the gameplay, making it more enjoyable and tailored to player expectations. Let’s create a game that players will truly love!
Source
Changelog.gg summarizes and formats this update. How we read updates.
