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Steam News17 March 20263mo ago

Character lost - fixed!

I was finally able to experience the lost character due to a pretty basic error in game saves :) I have lost my mage with 120+ hours on it. But thanks to that, I was able to analyse logs to find out what was happening.

In this update3

Full notes

Full Iron Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes6 additions2 changes1 removal
  • Gameplay
  • Maps
  • Fixes
  • Server
  • UI and audio
  • Performance
addedI have lost my mage with 120+ hours on it. But thanks to that, I was able to analyse logs to find out what was happening. There was a minor issue with the path to saves, when you transition from single player to multiplayer and changed chars ... the new char rewrote the previous one ... and the previous was gone forever.
fixedThis has been fixed today, also with a few things. I also reworked the map and mob spots, spots are now richer and denser, we have also all three towns and finally decoupled trolls from thieves :)
fixedBug FixesFixed critical bug where switching from single-player to multiplayer with a different character could overwrite the previous character's save file (stale save path from SP session persisted into MP)
fixedBug FixesFixed "signal already connected" errors in multiplayer when InventoryUI setup runs multiple times (late-join retries)
fixedBug FixesChaos Town respawn option now appears in pause menu (was in config but missing from cycle)
removedBug FixesClosing inventory + autosell with ESC now properly resets autosell state — UI no longer blocks clicks after ESC

Iron Legacy changes

addedI have lost my mage with 120+ hours on it. But thanks to that, I was able to analyse logs to find out what was happening. There was a minor issue with the path to saves, when you transition from single player to multiplayer and changed chars ... the new char rewrote the previous one ... and the previous was gone forever.
fixedThis has been fixed today, also with a few things. I also reworked the map and mob spots, spots are now richer and denser, we have also all three towns and finally decoupled trolls from thieves :)
fixedFixed critical bug where switching from single-player to multiplayer with a different character could overwrite the previous character's save file (stale save path from SP session persisted into MP)
fixedFixed "signal already connected" errors in multiplayer when InventoryUI setup runs multiple times (late-join retries)
fixedChaos Town respawn option now appears in pause menu (was in config but missing from cycle)

I was finally able to experience the lost character due to a pretty basic error in game saves :)

I have lost my mage with 120+ hours on it. But thanks to that, I was able to analyse logs to find out what was happening. There was a minor issue with the path to saves, when you transition from single player to multiplayer and changed chars ... the new char rewrote the previous one ... and the previous was gone forever.

This has been fixed today, also with a few things. I also reworked the map and mob spots, spots are now richer and denser, we have also all three towns and finally decoupled trolls from thieves :)

Full list of changes here

Bug Fixes

  • Fixed critical bug where switching from single-player to multiplayer with a different character could overwrite the previous character's save file (stale save path from SP session persisted into MP)

  • Fixed "signal already connected" errors in multiplayer when InventoryUI setup runs multiple times (late-join retries)

  • Chaos Town respawn option now appears in pause menu (was in config but missing from cycle)

  • Closing inventory + autosell with ESC now properly resets autosell state — UI no longer blocks clicks after ESC

  • Fixed "boss_chance" crash in WorldMap when spawning mobs in single-player and multiplayer

  • Fixed duplicated buildings in editor mode by disabling background drawing when interactive nodes are present

  • Fixed Steel Town Monk position not correctly following its [c]@export[/c] variable

  • Fixed duplicate NPC nodes appearing in-game (ghost nodes removed from scene file, prevented future persistence)

New Features

  • Added Chaos Town as a selectable respawn location in the pause menu

  • Added Churches and Barracks to all towns (Iron, Steel, Chaos) with Monks stationed at each church

  • Added Spell Shop NPCs to Steel Town and Chaos Town

  • Added decorative houses to all towns to improve city layout and atmosphere

  • Added Arena Master to Chaos Town

  • Frost-Walker Boots (Chilled): 15% chance to freeze enemy 1s on any hit (auto-attack, spells). DoT spells proc at most once per second per enemy

Improvements

  • Steel Town NPCs now use dark/black sprites to match the town's steel theme

Source

Steam News / 17 March 2026

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