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Steam News15 March 20263mo ago

Biggest UI update yet

Sooooo :) It has been a while :) In my agile opinion :D I am glad the discord works, and you write suggestions and give feedback about bugs :) This is great :) I appreciate it, and I would like you to keep this going :)

In this update3

Full notes

Full Iron Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions50 changes8 removals
  • Maps
  • Gameplay
  • Server
  • UI and audio
  • Events
  • Balance
addedI was encouraging myself to finally redesign the rest of the windows into a single component that uses the new design. I have also solved the semi-broken arena (fake map over 0,0 coords in the middle of the map, steel town coincidentally... = you could walk into steel town and you could suddenly see the players in the arena and they could see you, but they were in the arena and you were just standing in the steel town ...)
addedI have also redesigned the legacy rebirth process, you no longer lose your stuff, they are placed into the vault instead and you have x free withdrawals from the vault before you have to give some items in exchange so you can take rest of your items back :) this should better solve the idea behing the legacy rebirth I want it to be the mechanism of the "fresh start" so you can enjoy your legacy bonuses but loosing all of your hardly farmed items was too cruel, so I introduced this "legacy vault" mechanism where every item that you had in your inventory equiped or unequiped is now taken from you and stored in the legacy vault (monk is the NPC you are looking for :D) until you give 4 fine items T1-T4 as a gift, and in exchange you can then take all your belonging back :). This will create the experience I wanted (you should start on low-level tiers and farm your way to higher-level tiers even with legacy), and it won't restrict you too much. There are also free withdrawals with higher-level legacy so you can take some of your items to boost your way through :)
addedAND you can now invite your friends via Steam mid-game!!!!!!! I know .... unbelievable : D:D
changedjust press tab in multiplayer as a host, and you will see the players list with the invite button.
changedBTW, most of the things that were changed or worked on were somehow connected to your requests :)
changedNEWMenu: "Reset Position" button — teleport back to town (5 minute cooldown)

Iron Legacy changes

addedI was encouraging myself to finally redesign the rest of the windows into a single component that uses the new design. I have also solved the semi-broken arena (fake map over 0,0 coords in the middle of the map, steel town coincidentally... = you could walk into steel town and you could suddenly see the players in the arena and they could see you, but they were in the arena and you were just standing in the steel town ...)
addedI have also redesigned the legacy rebirth process, you no longer lose your stuff, they are placed into the vault instead and you have x free withdrawals from the vault before you have to give some items in exchange so you can take rest of your items back :) this should better solve the idea behing the legacy rebirth I want it to be the mechanism of the "fresh start" so you can enjoy your legacy bonuses but loosing all of your hardly farmed items was too cruel, so I introduced this "legacy vault" mechanism where every item that you had in your inventory equiped or unequiped is now taken from you and stored in the legacy vault (monk is the NPC you are looking for :D) until you give 4 fine items T1-T4 as a gift, and in exchange you can then take all your belonging back :). This will create the experience I wanted (you should start on low-level tiers and farm your way to higher-level tiers even with legacy), and it won't restrict you too much. There are also free withdrawals with higher-level legacy so you can take some of your items to boost your way through :)
addedAND you can now invite your friends via Steam mid-game!!!!!!! I know .... unbelievable : D:D
changedjust press tab in multiplayer as a host, and you will see the players list with the invite button.
changedBTW, most of the things that were changed or worked on were somehow connected to your requests :)

Sooooo :) It has been a while :) In my agile opinion :D I am glad the discord works, and you write suggestions and give feedback about bugs :) This is great :) I appreciate it, and I would like you to keep this going :) It really helps me.

I was encouraging myself to finally redesign the rest of the windows into a single component that uses the new design. I have also solved the semi-broken arena (fake map over 0,0 coords in the middle of the map, steel town coincidentally... = you could walk into steel town and you could suddenly see the players in the arena and they could see you, but they were in the arena and you were just standing in the steel town ...)

I have also redesigned the legacy rebirth process, you no longer lose your stuff, they are placed into the vault instead and you have x free withdrawals from the vault before you have to give some items in exchange so you can take rest of your items back :) this should better solve the idea behing the legacy rebirth I want it to be the mechanism of the "fresh start" so you can enjoy your legacy bonuses but loosing all of your hardly farmed items was too cruel, so I introduced this "legacy vault" mechanism where every item that you had in your inventory equiped or unequiped is now taken from you and stored in the legacy vault (monk is the NPC you are looking for :D) until you give 4 fine items T1-T4 as a gift, and in exchange you can then take all your belonging back :). This will create the experience I wanted (you should start on low-level tiers and farm your way to higher-level tiers even with legacy), and it won't restrict you too much. There are also free withdrawals with higher-level legacy so you can take some of your items to boost your way through :)

AND you can now invite your friends via Steam mid-game!!!!!!! I know .... unbelievable : D:D

just press tab in multiplayer as a host, and you will see the players list with the invite button.

BTW, most of the things that were changed or worked on were somehow connected to your requests :)

I hope you will like the changes - tell me your favourite in the comments or on the Discord (mine are two, the legacy vault and monsters preview :))

Change log

NEW

  • Divine Vault: "Free Takes" after Legacy reset — withdraw items before sacrificing; scales with Legacy level (1 for L1–L2, 2 for L3–L4, 3 for L5–L6, etc.)

  • Menu: "Reset Position" button — teleport back to town (5 minute cooldown)

  • Arena: physically separate region within world map; invisible collision wall; entry/exit by teleportation only

  • Arena Multiplayer: independent teleportation — players go to Arena individually

  • Players window (TAB): modern draggable widget with unified styling

  • Divine Vault Altar: stone altar visual in Legacy Vault UI for item sacrifice

  • Divine Vault (Legacy Recovery): items stored after Legacy; visit Monk to recover by sacrificing items

  • Event Ticket items: Chaos Rift (Purple), Super Boss (Red), Happy Hour (Gold) — trigger local events

  • Event overlap prevention: cannot start same event type within 1500px of active one

  • Event Tickets: drop from all mobs with 3x higher chance than Unique items

  • Weapon glow effects: mask-based glow and sparkle particles (+7 and above)

  • WeaponEffectManager: reusable glow/particles for sprites with weapon mask

  • Unique items: Blacksmith upgrade up to +15; dynamic tier-scaling

  • Invite Friends window with Steam integration

  • Universal modal UI for Bug Report, Rebirth, Legacy, Invite Friends

FIXED

  • Deploy: Steam build description and itch.io version now include build number (was showing only "b")

  • Invite Friends button in Players window now responds to clicks

  • Arena: players no longer visible from world map at (0,0)

  • Multiplayer: peer_id errors spamming console (safe PlayerSync property access)

  • Arena: frozen player copies — all teleported to arena center

  • Player stuck in Arena after Rebirth/Legacy — now teleports to town

  • Quest Claim+Repeat in multiplayer: no blink; bonus applies

  • Blacksmith: equipped shield icon displays correctly

  • Alt-tab: mobs/remote players no longer glitch/teleport

  • Equip stat message uses same style as autocast hint

  • Mana leech: capped at 5% max mana/sec (DoT/AOE infinite mana)

  • Unique armor: stat requirements match per class

  • Unique items: STR/AGI/INT and tier cap enforced on equip

  • Weapon glow particles: correct positioning on flip_h/sprite offset

  • Blacksmith upgrade: weapon glow/particles refresh when upgrading equipped weapon

  • Pet teleport: follows on respawn/revive/Rebirth/Legacy

  • Spell mastery: utility spells receive +Bonus

  • Speed Boost & Attack Haste: name, description, icon in action bar tooltips

  • Quest Claim+Repeat: quest no longer disappears

  • Legacy weapons: Legacy rank requirement enforced on equip

  • Legacy: Shield cleared from character along with other equipment

  • Mage: first autocast spell was previous manual spell — priority queue cleared

  • MP arena: player who starts arena loses gold and essence correctly

  • Character saves: duplicate/historical characters; wrong filename; empty character_name; duplicate UUID cleanup

  • SuperBoss: "Unknown enemy type" (EnemyFactory class name)

  • Legacy Save: deleted save no longer reappears from Steam Cloud

  • Client sees own hotbar in multiplayer (was showing host's spells)

  • Zone mobs no longer despawn when killing boss/miniboss

  • Quest buff rewards apply when claiming kill quests

  • Spell Tower and Spell Book tier tabs respond to clicks

  • ESC closes tutorial first; pause menu only when no other window open

  • Shop X button: no longer clicks NPC behind

  • Autosell: On Pickup / Manual mode (autosell is now ON or OFF only)

IMPROVED

  • Autosell Settings: swapped ON/OFF button positions

  • Monster Mastery: damage reduction scales non-linearly, hard cap 80% at level 300

  • Chaos Rift: mobs target nearest player, chase across rift

  • Arena Multiplayervisibility filtering; fixed town gravestones; host runs Arena waves in background
  • Multiplayerdamage batching for AOE spells — reduced network congestion
  • Boss Essence: world bosses drop at 10% chance (was guaranteed)

  • Weapon glow: upgraded blades glow uniformly; pulsing core

  • Spell Book, Spell Tower, Skill Book: modern UI, layout, spacing

  • Quest Board: button overlap; status checks; tab bar; bonus item drops

  • Armor: no longer class-specific; tooltips show Style instead of Class

  • UIStyleHelper: unified floating window design

  • Monster Mastery: mob icons = actual sprites; hover preview

  • Inventory UI: unified floating window style

  • Legacy weapon selection: inventory-style slots, hover tooltips

  • Character saves: SafeSave, Backup, recovery from .bak, Safety Check

  • Diagnostics: Session Start/End markers, log timestamps

  • Performanceremoved high-frequency logs
  • Mage buffs: duration scales with mastery bonus

  • Autosell: essence off by default

  • Spell mastery+Dmg renamed to +Bonus; utility spells scale; formula fixed
  • Rebirth: quest progress and active quests reset

  • Bug Report dialog: Cancel left, Send Report right

  • Rebirth and Legacy windowsfixed stuck/duplicate, correct close
  • Blacksmith: shield slot visible in equipped section

Source

Steam News / 15 March 2026

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