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Steam News27 July 20261mo ago

Iron Graves - Update 5.0.1: Explosions, Fire Shaders & Mechanics Fix

Iron Graves Update 5.0.1: Explosions, Fire Shaders & Mechanics Fix Salutations, scavengers! A major visual and tactical patch (v5.0.1) has arrived!

In this update5

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Full Iron Graves update

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What changed

1 fix4 additions6 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
  • Events
  • Balance
addedIron Graves Update 5.0.1: Explosions, Fire Shaders & Mechanics FixA major visual and tactical patch (v5.0.1) has arrived! This update introduces completely overhauled robot destruction explosions, a brand-new custom GPU flame shader for fire hazards, door interaction fixes, and enhanced monster AI hearing.
changedRobot Destruction & Explosion OverhaulDramatic Robot Explosions : Salvage drones destroyed by heavy damage or critical failures now trigger a high-impact explosion with debris physics, visual shockwaves, screen shake, and explosive sound effects.
addedFire & Flame Visual Effects ShaderCustom GPU Flame Shader : Added a brand-new custom 3D flame shader ( fire_flame.gdshader ) providing realistic dynamic fire, smoke plumes, ember particles, and pulsing light emissions.
addedFire & Flame Visual Effects ShaderShort Circuit & Fire Hazards : Upgraded electrical short circuits ( ShortCircuitFire ) and fire areas to utilize the new visual shader system with enhanced performance and richer visual fidelity.
fixedDoor Interaction & Weapon FixesMulti-Door Activation Fix : Resolved a bug where opening or interacting with a door could accidentally trigger adjacent doors through walls.
changedDoor Interaction & Weapon FixesHydraulic Jaws (Spreader) Query Range : Reduced the spreader collision query box size (0.8m) to ensure precise single-target door manipulation without affecting neighboring doors.

Iron Graves changes

addedA major visual and tactical patch (v5.0.1) has arrived! This update introduces completely overhauled robot destruction explosions, a brand-new custom GPU flame shader for fire hazards, door interaction fixes, and enhanced monster AI hearing.
changedDramatic Robot Explosions : Salvage drones destroyed by heavy damage or critical failures now trigger a high-impact explosion with debris physics, visual shockwaves, screen shake, and explosive sound effects.
addedCustom GPU Flame Shader : Added a brand-new custom 3D flame shader ( fire_flame.gdshader ) providing realistic dynamic fire, smoke plumes, ember particles, and pulsing light emissions.
addedShort Circuit & Fire Hazards : Upgraded electrical short circuits ( ShortCircuitFire ) and fire areas to utilize the new visual shader system with enhanced performance and richer visual fidelity.
fixedMulti-Door Activation Fix : Resolved a bug where opening or interacting with a door could accidentally trigger adjacent doors through walls.

Iron Graves Update 5.0.1: Explosions, Fire Shaders & Mechanics Fix

Salutations, scavengers!

A major visual and tactical patch (v5.0.1) has arrived! This update introduces completely overhauled robot destruction explosions, a brand-new custom GPU flame shader for fire hazards, door interaction fixes, and enhanced monster AI hearing.

Here is the full changelog for version 5.0.1:

Robot Destruction & Explosion Overhaul

  • Dramatic Robot Explosions: Salvage drones destroyed by heavy damage or critical failures now trigger a high-impact explosion with debris physics, visual shockwaves, screen shake, and explosive sound effects.

  • Chain Reaction Hazards: Explosions near pressurized gas tanks, grenades, or volatile fuel lines now trigger realistic physical chain reactions.

Fire & Flame Visual Effects Shader

  • Custom GPU Flame ShaderAdded a brand-new custom 3D flame shader ( fire_flame.gdshader ) providing realistic dynamic fire, smoke plumes, ember particles, and pulsing light emissions.
  • Short Circuit & Fire HazardsUpgraded electrical short circuits ( ShortCircuitFire ) and fire areas to utilize the new visual shader system with enhanced performance and richer visual fidelity.

Door Interaction & Weapon Fixes

  • Multi-Door Activation FixResolved a bug where opening or interacting with a door could accidentally trigger adjacent doors through walls.
  • Hydraulic Jaws (Spreader) Query RangeReduced the spreader collision query box size (0.8m) to ensure precise single-target door manipulation without affecting neighboring doors.
  • Grid Height Query AdjustmentUpdated point queries to accurately check door physics objects at eye-level height (Y=1.5m).

Monster AI & Noise Response

  • Loud Event Investigation: Monsters now react dynamically to loud environmental noises. Explosions, robot detonations, and room decompressions will instantly alert nearby alien threats and force them to investigate the origin point.

  • Siren Alert Integration: Integrated global ship siren checks into creature hearing logic.

Procedural Generation & Tutorial Improvements

  • Rust & Threat Vent Scaling: Dynamic vent damage frequency now scales according to ship rust decay levels and threat density. Highly decayed threat ships feature higher broken vent ratios.

  • Tutorial Equipment RacksAdded starting weapons (Pistol and Landmines) to tutorial ship weapon racks to enhance initial combat training.

Keep your drones clear of flames and watch out for explosive chain reactions!

Source

Steam News / 27 July 2026

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