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Steam News3 May 20262mo ago

Update v0.3.0: Hazards, Decompression, and the Toxic Void

Update v0.3.0: The Hazard & Atmosphere Overhaul Scavengers, the void just got a lot more hostile. We’ve implemented a massive new Hazard System that scales with a ship's decay.

In this update6

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Full Iron Graves update

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What changed

0 fixes5 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Performance
  • Server
addedUpdate v0.3.0: The Hazard & Atmosphere OverhaulScavengers, the void just got a lot more hostile. We’ve implemented a massive new Hazard System that scales with a ship's decay. Exploring a derelict is no longer just about avoiding monsters—it’s about surviving the ship itself.
added💨 Toxic Gas & Explosive VentsDamaged vents can now leak toxic gas when the ship's power is restored.
added🌬️ Dynamic DecompressionAirlock Failures: Airlocks (especially those damaged by docking) can now fail and blow open mid-mission.
changed🌬️ Dynamic DecompressionWarning Signs: Keep your ears open for structural groans and watch for HUD pressure alerts before a room blows.
added☢️ Radiation SurgesGenerator Meltdown: Failing generators can now leak radiation that spreads dynamically through the ship.
changed⚡ Power Risks & "Living Ship" EffectsPower-On Surges: Restoring electricity can trigger immediate shorts, fires, or even turn defense turrets hostile.

Iron Graves changes

addedScavengers, the void just got a lot more hostile. We’ve implemented a massive new Hazard System that scales with a ship's decay. Exploring a derelict is no longer just about avoiding monsters—it’s about surviving the ship itself.
addedDamaged vents can now leak toxic gas when the ship's power is restored.
addedAirlock Failures: Airlocks (especially those damaged by docking) can now fail and blow open mid-mission.
changedWarning Signs: Keep your ears open for structural groans and watch for HUD pressure alerts before a room blows.
addedGenerator Meltdown: Failing generators can now leak radiation that spreads dynamically through the ship.

Update v0.3.0: The Hazard & Atmosphere Overhaul

Scavengers, the void just got a lot more hostile. We’ve implemented a massive new Hazard System that scales with a ship's decay. Exploring a derelict is no longer just about avoiding monsters—it’s about surviving the ship itself.

💨 Toxic Gas & Explosive Vents

Damaged vents can now leak toxic gas when the ship's power is restored.

  • Visual Interference: Gas clouds severely limit standard drone visibility.

  • Sonar Glitch: Your sonar won't save you here—gas generates thick "green noise" interference, obscuring geometry.

  • Hazardous Combo: Gas is highly flammable. A single spark, electrical short, or stray bullet can turn a toxic room into a lethal explosion.

🌬️ Dynamic Decompression

Structural integrity is now a constant concern.

  • Airlock Failures: Airlocks (especially those damaged by docking) can now fail and blow open mid-mission.

  • Vacuum Chain Reaction: Once a room is depressurized, it puts immense strain on internal doors. Seal the ship quickly, or watch the vacuum consume the entire deck.

  • Warning Signs: Keep your ears open for structural groans and watch for HUD pressure alerts before a room blows.

☢️ Radiation Surges

The heart of the ship is its most dangerous part.

  • Generator Meltdown: Failing generators can now leak radiation that spreads dynamically through the ship.

  • Signal Corruption: Radiation directly affects your drone feed, causing static and visual noise that makes remote control much harder.

⚡ Power Risks & "Living Ship" Effects

Turning the power on is now a high-stakes gamble.

  • Power-On Surges: Restoring electricity can trigger immediate shorts, fires, or even turn defense turrets hostile.

  • Blackout Scrambles: Random power flickers will occasionally cut your video feed for several seconds—be ready for anything when the screens come back on.

  • Atmospheric Polish: High-decay ships now feature tremors, falling ceiling plaster, sirens, and pulsing red alert lighting when the ship is in critical state.

🛠️ Ship Generation & Optimization

  • Better LayoutsWe’ve adjusted the room generator to create more interconnected ships with better movement options.
  • Performance Boost: Optimized the ElectronicDestruction system. No more freezing or stuttering during large explosions!

  • Weapon Racks: Further refined loot tables and interaction logic for weapon racks.

🛰️ Join the Community

We need your feedback on the new difficulty balance! Join us on Discord to report bugs or share your most spectacular mission failures: 👉 Join the Official Discord Server Stay safe, stay powered, and watch those pressure levels! — The Iron Graves Team

Source

Steam News / 3 May 2026

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