In this update6
Full notes
Full IOSoccer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Performance
IOSoccer changes
HUD
Join menu:
Reworked join menu
Positions now show horizontally instead of vertically
Cards are now shown instead of shirts
Header has a scoreboard with match timer
Team names are displayed prominently
Scoreboard:
Reworked scoreboard
Events moved from default view to a separate category
Default statistic now shows: Goals, assists, passes, interceptions and saves
Tabbed statistic categories now show: General, Attack, Defence, Keeper, Discipline, Events
Key team statistics shown near the bottom of the scoreboard
Spectator and bench players moved to the bottom of the scoreboard
Bench players now sits on the side of each team
Stamina and shot bar:
Stamina and shot bar colours are now customisable. This can be done through [c]Customize -> Visual[/c]
Stamina and shot bar are slightly wider
Keeper:
Diving reach is now an ellipse instead of rectangle. Well placed shots into the corners now beat the keeper more often
Diving reach increased in all directions to compensate
Dives follow your mouse direction instead of locking
Rebounds get directed away from goal. Central shots go up and out. Side shots go toward the wings
Fingertip touches lift the ball over the crossbar or wide of the post
Backward dives are now catchable if the power is soft enough
Standing now parry powerful shots instead of always catching them
Throws are now stronger
Gameplay:
Player speed reduced, except for sprint
Player box has been reduced from 22x22 to 18x18
Topspin only allowed during free-kicks, effect and curl buffed
Charged shot increased, this time even more than the previous time
Charged headers now hit at full power regardless of aim angle
Charged headers power now weaker to compensate
Ball spin reverted to pre-7th May update
Ball rolls a bit more
Ball lose more speed after hitting post or crossbar
Ball damping added, so the ball does stop a bit sooner on short passes
Offside tweaked in a way that players level with the last defender are now onside
Slide reach now uses a ellipse shape
Bicycle kick power increased
Misc.:
Shots on the post or crossbar will count as shots
Crosses do not count as shots
Bench players can now obtain captaincy
Injury time can now only go max +15, the multiplier has been slightly reduced
Kick-off panel only shows up for 3 seconds instead of 5
Removed 'Use team color for player info HUD' from settings as it's the only thing since 7th May update
Removed 'Draw field walls' from settings as we stop supporting it. However you can still activate it by using [c]cl_drawfieldwalls 1[/c]
Fixed a bug where ball halo didn't render correctly
Scorebar will only show maximum 5 characters per team (was 7).
Source
Changelog.gg summarizes and formats this update. How we read updates.
