Update log
Full inZOI update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone, happy Friday.
Extracted changes
- Performance
- Gameplay
- UI and audio
We’ve had a very busy week preparing the build for next week’s update.
This month in particular, we’ve been focusing development around the Unreal Engine 5.6 update that many of you helped test, with a strong emphasis on overall stability and optimization.
We’re improving the system so that settings can be better tailored to different hardware environments. On high-end systems, the goal is to provide smoother performance, while on lower-end systems, we’re working to maintain visual quality while ensuring stable gameplay.
However, as this update includes new features, there may be conflicts with existing settings. Because of this, you will need to reset your graphics options once after the update. We appreciate your understanding.
We are also working on a feature that allows graphics settings to be saved and shared. However, we cannot yet confirm whether this will be completed within the current schedule. Our top priority through August will remain stability improvements.
We take seriously the areas where we have not been able to improve enough so far. For us as developers, a game is not just a finished product, but something we are continuously responsible for.
We hope you have a wonderful weekend. Thank you.
— kjun
※ For the video, please check it on Discord or the forum.
🔗 Discord: Link
🔗 Forum: Link
Kjun’s Reply to Your Comments
Hello everyone,
I’m writing this right after uploading a new build for you. To be honest, I feel both anxious and apologetic—wondering what kind of feedback will come this time, and knowing that I still haven’t been able to address all of your requests.
That said, you’ve once again shared a large amount of thoughtful feedback and suggestions regarding the latest update of inZOI. Thank you, as always. This week’s feedback mainly focused on improvements to core game systems, requests for new features, enhancements to graphics and interface, and expanding the depth of social and personal interactions within the game.
Regarding system improvements and bug fixes, many of you pointed out that several existing systems—such as the court system, business management, NPC autonomy, genetics, personality traits, and the career system—feel incomplete or contain bugs. There were also many detailed suggestions aimed at improving realism and immersion, including driving and parking systems, as well as vehicle theft mechanics.
In terms of interaction, there is strong demand to increase both the variety and realism of interactions between NPCs and players. For example, many of you want NPCs to engage in more diverse conversations and behaviors, and for life events such as marriage, childbirth, and family relationships to progress more autonomously as part of the game’s narrative.
As for new features and future plans, we recognize that systems like the court and legal professions are still underdeveloped. We are currently considering expanding this area, including roles such as lawyers. Since the foundations for careers, freelance work, and business systems are already in place, we plan to carry the court-related systems through to full completion.
We recently identified a critical bug affecting business operations, caused by issues in autonomous behavior. In the April update, we made adjustments to prevent players from incurring losses during business activities, but if further issues arise, we will respond quickly.
Regarding NPC autonomy, we have long been aware of a fundamental issue: NPCs currently evaluate all possible interactions around them without sufficient consideration for context, leading to unnatural behavior regardless of time or place. We are working to improve this so that NPCs act appropriately based on time, location, and role. If
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