Update log
Full inZOI update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone.
Extracted changes
- Gameplay
- Store
Thank you for your valuable feedback on last week’s school gameplay. We are currently focusing on mod development and continuously working on overall stabilization. Your suggestions will be implemented step by step where feasible.
A simple first-person perspective has been implemented and will be available in an upcoming update. In Build Mode, we are developing a feature that allows selecting multiple items at once to improve workflow efficiency. New careers, including a hair designer and a clothing store operator, are being added, with further expansion planned.
A freelancer system will allow users to publish their creations and earn rewards based on responses. For corporate careers, we have added features such as interviews, leave management, and workplace events. In addition, we have expanded interactable objects, improved quality-of-life features, and added various content including new hairstyles and baby items.
To lower the barrier to mod creation, we are preparing external appearance expansion features, including MetaHuman integration. We will continue refining the experience based on your feedback from this update.
kjun
※ For the video, please check it on Discord or the forum.
🔗 Discord: Link
🔗 Forum: Link
Kjun’s Reply to Your Comments
Hello, and happy Wednesday.
This week as well, we carefully reviewed a wide range of community feedback and suggestions. Many of you have shown strong anticipation for the upcoming update, and while that enthusiasm is something we truly appreciate, it also brings a certain level of concern. Expectations can be a powerful source of motivation for us, but we want to ensure they remain grounded. Alongside many positive reactions to recent updates, you have also shared a substantial number of ideas for improvements and new features.
In particular, we received detailed feedback regarding the character personality system, the development of baby and toddler stages, career systems such as hair stylists and clothing store management, the introduction of a first-person perspective, MetaHuman integration, and various features aimed at enhancing realism and immersion.
Community Response and Key Updates
There is strong interest in the introduction of first-person perspective and the addition of careers such as hair stylists and clothing store operators. Many of you expressed a desire for more detailed mechanics within the hair stylist career, including processes like washing, drying, and dyeing, as well as customer satisfaction systems. To be precise, these elements have not been fully implemented in this update.
Interest in the baby stage remains high, with requests for more detailed growth processes (such as walking and speaking), as well as a wider variety of hairstyles and clothing. We are continuing to expand these options, and additional outfits are planned for May.
Regarding MetaHuman integration, there have been concerns about clipping issues and requests for improvements to the genetic system. Many of you are asking for a more sophisticated system where traits are inherited from both parents in a more realistic way. Currently, inZOI relies on transformations based on a base face, which imposes certain limitations on facial blending. We will continue internal discussions on how to improve this.
Gameplay and System Improvements
Within the career system, there is strong demand for more diverse tasks, clearer promotion pathways, the inclusion of minigames, and more realistic job activities (such as firefighting or expanded police duties). The Career update we are preparing follows a “Fundamental First” approach. Our priority is to strengthen core elements that have not been sufficiently developed so far, such as interviews, promotions, leave systems, and remote work. We will continue expanding job variety in subsequent updates.
There were also many detailed suggestions regarding
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