Update log
Full inZOI update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello,
Extracted changes
- Performance
- Gameplay
We're finally ready to begin sharing some of our latest developments in video form.
As we're currently working toward the April and May update, we wanted to better organize the contents of these videos whenever possible.
For example, I know many of you are eager to see what School play will look like in inZOI, so we'll show what we have so far for that this week.
Set to release in May, you can give us many feedback on this topic, and we'll use our remaining time to implement those feedback.
Also, the last part of the video is to ask your opinion on a change we're looking to make.
We are currently exploring multiple approaches to enhance CPU and GPU performance, as well as overall stability and crash prevention. Through testing, we have confirmed that reducing interior rendering and crowd density in areas outside the active Zoi’s vicinity can greatly improve game stability.
However, as this change may noticeably affect the gameplay experience, we are looking to implement it as an optional setting rather it being unchangeable.
We're hoping this would greatly benefit performance for all players without losing very much as to what would be perceived as depth in your regular gameplay.
Since we would offer this as a changeable setting, those who prefer greater immersion can still turn it back on, even if it means you'll be sacrificing some performance.
Let us know what you think about this and also our current rendition of School play.
Wishing everyone has a wonderful weekend,
-Kjun ※ For the video, please check it on Discord or the forum. 🔗 Discord: Link
🔗 Forum: Link
Kjun’s Reply to Your Comments
Hello everyone! Happy Wednesday. The weather in Korea has been absolutely lovely lately, with flowers blooming across the mountains and fields—it's truly wonderful. I hope things are just as beautiful wherever you are in the world.
This week, we received a tremendous amount of community feedback and suggestions regarding the High School system we are hard at work on. Many players shared their thoughts on high school content, game performance optimization, social interactions, cultural diversity, and in-game details, offering us a lot of great advice. Thank you, as always.
High School System & Content
Many of you suggested that the high school update should reflect unique school cultures for each city, such as implementing US, Korean, and Indonesian-style schools. Players are looking forward to a realistic school life with various activities, clubs, sports, exams, career choices, and graduation. There were also many requests for a complex system covering social dynamics within the school—like popular cliques, bullying, rumors, dating, student council activities, and various social statuses and drama. Ah, I'm sorry to say that what we are currently building might fall short of all these amazing ideas. T_T However, we won't give up and will keep working hard on it!
Currently, our school system consists of homework, evaluations, exams, prom, and graduation. The foundation is built around classes and the basic duties of a student. We are also creating teens with diverse traits and adolescent aspirations.
In-School Social Dynamics & Club Activities
There was a strong desire for the school to be designed not just as a learning space, but as a living social environment with various popular groups and social hierarchies. Many of you suggested that club activities should go beyond simple hobbies and act as "power hubs" wielding social influence, allowing students to experience various social benefits and challenges through club memberships. You also mentioned that dramatic events like student
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