Full notes
Full Invisigun Reloaded update
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Repeated intro
Greetings! This latest patch is all about bug fixes and some big performance gains (if for some reason your computer was struggling to handle it). There are also two new relay servers regions added for non-direct fallback connections: Russia (Moscow), and Russia East (Khabarovsk). There is a huge amount of new content that is very far along, but is still a secret. I promise I'll be able to reveal it soon! As usual, you can always keep up to date with what's coming down the pipe for the next patch here: http://www.sombr.com/pub/SIG/changelog/
What changed
- Server
- Performance
- UI and audio
- Gameplay
- Fixes
- Maps
Invisigun Reloaded changes
New
- NETAdded server region: Russia (Moscow)
- NETAdded server region: Russia, East (Khabarovsk)
Updates
Performance improvements across the board
- UIAdded a status indicator icon when players are slowed
GAME: Carrier now bounces off walls
GAME: Carrier is affected by conveyor belts
- GAMEProximity doors jammed-open time reduced from 15s to 10s
AETHER: Pound will affect the carrier
- SELENESlight effect added when double and triple jumping
- IRISAbility boost changed to leave a trail of fire behind her dashes
Fixes
- IRISFixed an issue that could occasionally cause Iris to overshoot her dash target by a hair (and bump)
- IRISFixed collision issues when dashing into mine carts
- EPIFixed hidden indicator for replays and specators when ghost Epi is inside igloos
- UIFixed Steam nickname not showing up if host chooses a hero before clients join
- UIFixed initial value of planet progress in challenge setup
- UIFixed match information not updating in local match lobbies when changing settings
UI: Hero profile demos will auto correct if they mess up due to framerate or performance issues
- UIFixed black screen after dialog dismissal when an online match fails to be created
UI: Instant replay text is dismissed when skipped quickly
- NETFixed unresponsive lobby if a host recreates a match after being disconnected
- GFXFixed pixel misalignment sprite wall seams on a bunch of map borders
- GFXFixed frozen hero sprites when running while firing
- GAMEFixed issue where players could occasionally get momentarily stuck against a tile
- GAMEFixed potential for embers to spawn while the match is not active
- GAMEFixed meteor falling / impacts while the match is not active
- GAMEFixed up some mine cart interactions with Iris' dash
- Triple TroubleFixed missing center tile for zone control
Source
Changelog.gg summarizes and formats this update. How we read updates.
