In this update3
Full notes
Full Invisigun Reloaded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Maps
- Fixes
- Server
Invisigun Reloaded changes
Invisigun Reloaded v1.8.7 Has been released for Steam, itch.io, Nintendo Switch, and iOS Please update to enjoy online crossplay.
There have been some issues with the Nintendo Switch release that affected several things during online play, and this patch focuses on fixing that! This should resolve all issues with Land Grab and Carrier, as well as stuttering and hitches that occurred with 3+ players. In general, this optimizes a lot of things under the hood and performance should be more consistent in all areas of the game, including offline multiplayer and the single player journeys. If you have a PC with limited specs, these performance improvements should benefit you as well.
On the new features front, this release also includes full Russian localization! As usual, here are the detailed patch notes:
New
New localization: Russian
Updates
GAME: Performance optimizations
GAME: Faster startup
GAME: Framerate locked at 60fps to prevent timing drifts
- GAMEVsync disabled and setting removed due to sync timing issues
- UIAdjusted some button target visuals for clarity
- UIMuch improved UI performance in online lobbies
UI: Warning when time-based modes are almost over is more clear
JOURNEY: Aether's boss shows shields on all body segments instead of just the head
- JOURNEYRegen shield time on Carmen stage 6 increased from 0.5s to 0.75s
Fixes
- UIFixed letterboxing shadows in middle of screen
UI: Localization corrections
- UIFixed some text labels' display in Japanese
- UIFixed offset scrolling positions in options menus
UI: Possible fix for blank interface elements (sanity checks when data loading on startup)
- INPUTFixed some instances where control would be lost
NET: Fix for some disconnection cases when returning to the lobby after a match
- NETFixed degrading network performance as a match progresses
- NETFixed online stuttering and hitches after the first round
- NETFixed incorrect shot style being set on clients
- NETFixed freezing that can occur in Zone Control and Carrier modes
NET: More accurate framerate-independent timers for online modes
- GFXFixed Selene's jump shadow showing in the wrong location for 1 frame
- GFXFixed Phoebe instantly showing at her teleport destination for 1 frame
- IRISFixed being able to dash over Djaan-Khe's traps
- EPIFixed not triggering footstep effects if activating ability midway to the next tile
- DJAAN-KHEFixed not triggering footstep effects if activating ability midway to the next tile
Source
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