Full notes
Full Invisigun Reloaded update
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What changed
- UI and audio
- Maps
- Gameplay
- Balance
- Fixes
- Server
Invisigun Reloaded changes
The v1.6.25 patch is now live! Aside from plenty of bug fixes, the most notable tweaks include changes to Cronus and Proteus to bring them more in balance to the rest of cast, and some quality of life UI improvements. To round it off, check out the 3 all new Cerebrus maps created by community Cartographers, and enjoy 100% Italian localization!
New
Localization: Italian
New Cerebrus map: Summit
New Cerebrus map: Yinyang
New Cerebrus map: Polar Express
Updates
CRONUS: Bombs no longer show nearby player indicator
CRONUS: Bomb impact area powers up the longer the target is left out
CRONUS: Bombs briefly show the impact area when a target is marked
PROTEUS: Scanner drone shocks tagged players 2 times instead of 3
PROTEUS: Scanner drone re-deploy cooldown also applies to self-destruction
- UISimplified lobby host info; better readability and presentation
UI: "Join Code" is now known as a "Join Key"
UI: Post-round scoreboard shows Steam nicknames
- UIPost-match stats table headers changed to icons for localization space
- UIReduced controller vibration in some UI scenes
GFX: Better tile transitions in maps with very different adjacent surface types
- GFXImproved Selene's victory pose sprite
Fixes
- CRONUSFixed an issue where the center bomb tiles spawned simultaneously instead of staggered
- CRONUSFixed bomb trails damaging scanner drones by touching their scan radius
- GAMEFixed revealer carrying over to the next round
- CARRIERFixed carrier ball interactions while players are teleporting
- UIFixed being able to quickly back out of scenes while they are transitioning in
- UIFixed "Player Disconnected" popups when remote clients try to join an active match
- UIFixed spam cooldown indicator still visible when a player dies
- UIFixed blank lobby region flag when joining a match in "ANY" region
- UIFixed flag icon showing in lobby when connected via IP
UI: Long controller names are truncated in lobby player selectors
- GFXFixed pit beasts sorting issues with sand piles
- GFXFixed y-sorting of Beast Tamer coins
- GFXFixed y-sorting of some fence posts on Ice Prison
- GFXFixed map objects showing proper bump FX over network
- SFXFixed music fade out when exiting challenge mode
Source
Changelog.gg summarizes and formats this update. How we read updates.
