Full notes
Full Invisigun Reloaded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Maps
- Balance
- Gameplay
- Performance
- UI and audio
Invisigun Reloaded changes
LA Tournament Tonight: Wednesday, February 7, 6pm - 10pm
If you're in the Los Angeles area, join us at Gallery Nucleus for a special one-year anniversary tournament with prizes including cash, art prints, pins, and soundtrack download codes! On the first Wednesday of every month, Gallery Nucleus hosts their Bits + Pieces gathering, and the tournament will be a part of that. It's free to the public, so come hang out and play games - including a wide assortment of tabletop. View the event info here .
v1.6.15 Update
This is mostly a maintenance & stability update with a solid amount of gameplay updates and bug fixes, but it does also include a new Cerebrus map. Enjoy!
New
New Cerebrus map: Back to the Future
Updates
RONIN: Slashed players will incur 0.25s of hard stun / push back, and 0.35s of soft stun
PROTEUS: Scanner Drone won't continue to shock dead players
PROTEUS: Next Scanner Drone has a 3s cooldown from the time the last was destroyed (if shot down)
- CRONUSDrop target movement speed increased from 0.17s to 0.15s per tile
- CRONUSBomb hit time & lingering fire increased from 1s to 1.5s
AETHER: Ground pound hit window is active for 0.25s instead of 1 frame
- GAMEArx-515 teleporters are disabled for 1.25s while being used
- GAMEReduced visibility time after firing from 0.75s to 0.5s
- GAMESlightly reduced replay recording memory usage
- GAMEImproved presentation of players visible due to Revealer powerup
GAME: Players are snapped to the nearest tile when firing perpendicular to movement
- GFXRemoved FX when revealer ends, which had the potential to reveal real Epi's position
GFX: Clarified readability of some boundaries on Aqueduct
GFX: Powerup parachute drops are slightly transparent until near the ground
UI: Hero Profile demos properly show ability cooldown indicators
Fixes
- EPIFixed cluster shots from ghost Epi breaking shields
- CRONUSFixed target disappearing on clients after attempting a drop over a disallowed area
CRONUS: Better drop target local simulation and feel for remote clients
- MAPSAdded missing fence posts around holes on Conundrum
- GAMESlightly increased physics step rate to prevent some fast-moving collision misses
- GAMEFixed bumping builder blocks destruction after the reflection shield is already gone
- GAMEFixed potential to get shot in your original spot after teleporting online
- GFXFixed projectile collision visuals' positions due to high-speed physics
- GFXFixed projectile collision visuals' positions on network clients
- GFXFixed exported GIF speeds due to vsync differences
- UIFixed occasional disappearing in-match pause menu
- UIFixed Proteus hero profile demo
- UIFixed insane speed when changing controller setup types using analog sticks
PREFS: custom config file will no longer be reset during updates (after this release)
PREFS: custom config file has option to disable fullscreen FX for strobe-sensitive players
Source
Changelog.gg summarizes and formats this update. How we read updates.
