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Steam News7 February 20188y ago

Anniversary Tournament in Los Angeles & v1.6.15 Patch

LA Tournament Tonight: Wednesday, February 7, 6pm - 10pm If you're in the Los Angeles area, join us at Gallery Nucleus for a special one-year anniversary tournament with prizes including cash, art prints, pins, and soun

Full notes

Full Invisigun Reloaded update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes3 additions10 changes3 removals
  • Events
  • Maps
  • Balance
  • Gameplay
  • Performance
  • UI and audio
changedLA Tournament Tonight: Wednesday, February 7, 6pm - 10pmIf you're in the Los Angeles area, join us at Gallery Nucleus for a special one-year anniversary tournament with prizes including cash, art prints, pins, and soundtrack download codes! On the first Wednesday of every month, Gallery Nucleus hosts their Bits + Pieces gathering, and the tournament will be a part of that. It's free to the public, so come hang out and play games - including a wide assortment of tabletop. View the event info here .
addedv1.6.15 UpdateThis is mostly a maintenance & stability update with a solid amount of gameplay updates and bug fixes, but it does also include a new Cerebrus map. Enjoy!
addedNewNew Cerebrus map: Back to the Future
changedUpdatesPROTEUS: Next Scanner Drone has a 3s cooldown from the time the last was destroyed (if shot down)
changedUpdatesCRONUS: Drop target movement speed increased from 0.17s to 0.15s per tile
changedUpdatesCRONUS: Bomb hit time & lingering fire increased from 1s to 1.5s
CRONUS: Drop target movement speed0.17s0.15sCRONUS: Drop target movement speed decreased, nerfCRONUS: Bomb hit time & lingering fire1s1.5sCRONUS: Bomb hit time & lingering fire increased, buffGAME: Reduced visibility time after firing0.75s0.5sGAME: Reduced visibility time after firing decreased, nerf

Invisigun Reloaded changes

changedIf you're in the Los Angeles area, join us at Gallery Nucleus for a special one-year anniversary tournament with prizes including cash, art prints, pins, and soundtrack download codes! On the first Wednesday of every month, Gallery Nucleus hosts their Bits + Pieces gathering, and the tournament will be a part of that. It's free to the public, so come hang out and play games - including a wide assortment of tabletop. View the event info here .
addedThis is mostly a maintenance & stability update with a solid amount of gameplay updates and bug fixes, but it does also include a new Cerebrus map. Enjoy!
addedNew Cerebrus map: Back to the Future
changedPROTEUS: Next Scanner Drone has a 3s cooldown from the time the last was destroyed (if shot down)
changedCRONUS: Drop target movement speed increased from 0.17s to 0.15s per tile

LA Tournament Tonight: Wednesday, February 7, 6pm - 10pm

If you're in the Los Angeles area, join us at Gallery Nucleus for a special one-year anniversary tournament with prizes including cash, art prints, pins, and soundtrack download codes! On the first Wednesday of every month, Gallery Nucleus hosts their Bits + Pieces gathering, and the tournament will be a part of that. It's free to the public, so come hang out and play games - including a wide assortment of tabletop. View the event info here .

v1.6.15 Update

This is mostly a maintenance & stability update with a solid amount of gameplay updates and bug fixes, but it does also include a new Cerebrus map. Enjoy!

New

  • New Cerebrus map: Back to the Future

Updates

  • RONIN: Slashed players will incur 0.25s of hard stun / push back, and 0.35s of soft stun

  • PROTEUS: Scanner Drone won't continue to shock dead players

  • PROTEUS: Next Scanner Drone has a 3s cooldown from the time the last was destroyed (if shot down)

  • CRONUSDrop target movement speed increased from 0.17s to 0.15s per tile
  • CRONUSBomb hit time & lingering fire increased from 1s to 1.5s
  • AETHER: Ground pound hit window is active for 0.25s instead of 1 frame

  • GAMEArx-515 teleporters are disabled for 1.25s while being used
  • GAMEReduced visibility time after firing from 0.75s to 0.5s
  • GAMESlightly reduced replay recording memory usage
  • GAMEImproved presentation of players visible due to Revealer powerup
  • GAME: Players are snapped to the nearest tile when firing perpendicular to movement

  • GFXRemoved FX when revealer ends, which had the potential to reveal real Epi's position
  • GFX: Clarified readability of some boundaries on Aqueduct

  • GFX: Powerup parachute drops are slightly transparent until near the ground

  • UI: Hero Profile demos properly show ability cooldown indicators

Fixes

  • EPIFixed cluster shots from ghost Epi breaking shields
  • CRONUSFixed target disappearing on clients after attempting a drop over a disallowed area
  • CRONUS: Better drop target local simulation and feel for remote clients

  • MAPSAdded missing fence posts around holes on Conundrum
  • GAMESlightly increased physics step rate to prevent some fast-moving collision misses
  • GAMEFixed bumping builder blocks destruction after the reflection shield is already gone
  • GAMEFixed potential to get shot in your original spot after teleporting online
  • GFXFixed projectile collision visuals' positions due to high-speed physics
  • GFXFixed projectile collision visuals' positions on network clients
  • GFXFixed exported GIF speeds due to vsync differences
  • UIFixed occasional disappearing in-match pause menu
  • UIFixed Proteus hero profile demo
  • UIFixed insane speed when changing controller setup types using analog sticks
  • PREFS: custom config file will no longer be reset during updates (after this release)

  • PREFS: custom config file has option to disable fullscreen FX for strobe-sensitive players

Source

Steam News / 7 February 2018

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