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Steam News9 July 20261mo ago

Invincible VS Hotfix Patch Notes 07.09.2026

Hey Invincible VS fans! We’re back with another hotfix to address some more issues from our Season One update, as well as a couple of changes pointed at some of the play we saw at Evo.

In this update7

Full notes

Full Invincible VS update

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Repeated intro

Hey Invincible VS fans! We’re back with another hotfix to address some more issues from our Season One update, as well as a couple of changes pointed at some of the play we saw at Evo.

What changed

5 fixes1 addition5 changes1 removal
  • Events
  • Balance
  • Fixes
  • Gameplay
  • Server
  • UI and audio
fixedHey Invincible VS fans! We’re back with another hotfix to address some more issues from our Season One update, as well as a couple of changes pointed at some of the play we saw at Evo.
changedNOTE: We know prep for VS Fighting is in full swing, so this will be the last patch before that event. We’ll be back with a gameplay patch that will include balance changes after the event, but with ample time for you all to get ready for CEO.
fixedThe ImmortalFixed an issue with The Immortal’s revive animation so that it cannot be hit with a meaty on wakeup
addedThe ImmortalAdded hitpause for The Immortal’s Ultimate when blocked
fixedBulletproofFixed a bug with Bulletproof's Forward Special which was causing reduced hitstun on hits 2 and 3
changedNetworkMultiple network performance fixes for degrading quality with repeated rematches, especially in long sets or lobbies.

Invincible VS changes

fixedHey Invincible VS fans! We’re back with another hotfix to address some more issues from our Season One update, as well as a couple of changes pointed at some of the play we saw at Evo.
changedNOTE: We know prep for VS Fighting is in full swing, so this will be the last patch before that event. We’ll be back with a gameplay patch that will include balance changes after the event, but with ample time for you all to get ready for CEO.
fixedFixed an issue with The Immortal’s revive animation so that it cannot be hit with a meaty on wakeup
addedAdded hitpause for The Immortal’s Ultimate when blocked
fixedFixed a bug with Bulletproof's Forward Special which was causing reduced hitstun on hits 2 and 3

NOTE: We know prep for VS Fighting is in full swing, so this will be the last patch before that event. We’ll be back with a gameplay patch that will include balance changes after the event, but with ample time for you all to get ready for CEO.

Bug Fixes

The Immortal

  • Fixed an issue with The Immortal’s revive animation so that it cannot be hit with a meaty on wakeup

  • Added hitpause for The Immortal’s Ultimate when blocked

Bulletproof

  • Fixed a bug with Bulletproof's Forward Special which was causing reduced hitstun on hits 2 and 3

Network

  • Multiple network performance fixes for degrading quality with repeated rematches, especially in long sets or lobbies.

  • Note: Please let us know if things feel better after these changes, as this is part of an ongoing effort

Gameplay

  • Put a fix in place so that countertags are more consistent against late active tags (seen at EVO). Will keep an eye on this to ensure our fix was effective.

  • Former point characters can no longer kara cancel into Ultimate or Super after an Active Tag (Thanks: DeAdLyxReBeL)

Character Skins

  • Fixed Powerplex's Cosmic skin color 2 icon to match his new orange color scheme

Save Data - [Xbox on PC only]

  • Fixed an issue where the title was loading/saving incorrectly (introduced with the June 30th update)

  • Note that this fix means any local playtime on "Xbox on PC" between June 30th and this patch going live will be reverted to the June 30th state

  • This does not apply to any players who have been progressing on Xbox Series X in the meantime, cross-progression will now track correctly

Source

Steam News / 9 July 2026

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