In this update15
Full notes
Full Invincible VS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Compatibility
- Balance
- Store
- UI and audio
Invincible VS changes
With our first Evo Champion crowned (congrats to Akuri__ and all the competitors), it's time for Universa and The Immortal to kick off Season One. Today's gameplay patch also introduces new progression unlocks, a reworked Rank distribution to ease the grind at the highest levels, and much more.
Major changes include:
New fighters: Universa and The Immortal
Rank distribution band adjustments
Major sweep of Fighter-specific bug fixes
Save Data changes, including Steam Cloud save support
Endless Ladder added (Arcade Mode)
New progression rewards (Ranked, Story Mode, Ladder)
FIGHTER UPDATES
New Fighters
Universa and The Immortal join the Invincible VS roster!
You can sample both fighters for free in Practice Mode
Gameplay Bug Fixes
Fixed an issue where some “Air Boosted Dash Cancel” Fighters could perform a grounded Boost Dash Cancel in certain situations
Fixed an issue where Heroic Strike could consume all Boost Meter if used against an active tag during freeze frame
Fixed an issue where a ‘Jump Dash Cancel’ after a ‘Boosted Dash Cancelled Normal’ would force a ‘Boosted Dash’ out instead
Fixed the following Supers so that they no longer teleport the point fighter when striking the assist:
Battle Beast Super1
Conquest Super1
Anissa Super2
Monster Girl Super2
Dupli-Kate Super1
Anissa (Bug Fixes)
Anissa’s Neutral Heavy now moves forward correctly after a Neutral Medium (the neutral Heavy should no longer whiff)
Fixed an issue where Anissa's Forward Special would sometimes not have forward momentum during block strings in the corner
Anissa now has lip sync during her Air Super2
Ella Mental (Bug Fix)
Ella Mental no longer continues to AutoCombo 2 if AutoCombo 1 is blocked and Heroic Strike’d
Invincible (Bug Fixes)
Fixed an issue with Invincible Super2 when connecting with an assist character
Fixed an issue with Invincible Super1 when interrupted by Robot Assist
Lucan (Bug Fixes)
Fixed an issue where Lucan would perform a Light or Medium attack instead of Floating with dash macro (normally Light + Medium)
Lucan's Super2 now overkills
Omni-Man (Bug Fixes)
Omni-Man's Jumping Charged Down Medium has received a consistency pass on both hits
Omni-man's Super 2 has improved alignment against multiple characters
Monster Girl
Monster Girl can now more easily cancel her Jumping Forward Special on hit, leading to better combo conversion
Monster Girl can now Boosted Dash Cancel her Jumping Forward Special on block.
Rex Splode (Bug Fixes)
Rex Jumping Down Heavy no longer teleports the opponent if it strikes on the same frame as Robot assist
RANKED UPDATES
Season 1 Ranked Update
With the data we’ve gathered from Season 0 and the Open Beta, we’re now ready to roll out a new bracket system for your hard-earned LP that will compress the ranks together and make finding matches easier at all skill levels, while also keeping enough distance between ranks to ensure you always have players of similar skill to match with and new heights to reach.
Due to this change, you’ll also notice that when the season 1 reset rolls through it may congratulate you on reaching a higher rank than you thought you did—this is because we are still preserving all of your actual LP values. So, when looking at how our Seasonal Reset will affect you, keep in mind your actual LP value to determine where you will land in Season 1.
— Alexander Stokes, Project QA Lead
Key Changes
Many of the higher ranks which previously had 600 or 800 LP Divisions have been compressed to 400 LP brackets (Superhero IV – Superhero III required 800 LP to climb previously)
New Blood IV – Silver I are all now 200 LP divisions
Gold IV – Guardians of the Globe I have been compressed to 400 LP divisions
Key breakpoints
Diamond IV now begins at 6,400 LP (previously 9,600 LP)
Guardians of the Globe IV now begins at 9,600 LP (previously 16,200 LP)
Season 1 Ranked LP Adjustments
With the above in mind, it’s important to know what your actual LP is to understand where the system will think you Ranked and place you accordingly, as it’s based off of the actual LP value.
Players below Platinum I or lower will not lose any LP (0 – 6,399 LP)
Players between Diamond IV and Superhero I will lose 800 LP or be placed at 6,400 LP, whichever is a lesser drop (6,400 LP – 9,599 LP)
Example 1: If you had 6,500 LP, you would have 6,400 LP with the seasonal reset Example 2: If you had 8,800 LP you would now have 8,000 LP
Players at or above 9,600 LP will be reset to exactly 9,600 LP
Example: If you had 14,000 LP you would be set to 9,600 LP
MODES
Arcade Mode
- NEWEndless Ladder is now available for Arcade players! Challenge limitless opponents to reach a new winstreak
Invincible Ladder now restores more health between fights, two weeks to live!
Lobbies
There is now an Arena Select option in LOADOUT which will determine the arena for Lobbies (P1 in the lane will always decide the arena)
You can now spectate and be in queue to fight in the same lane
Tutorial
Added 5 New Tutorials:
Beginner: Launcher Follow
Intermediate: Offense: High-Low Strings
Intermediate: Offense: When to Active Tag
Intermediate: Offense: Boost Dash Cancelling
Intermediate: Offense: Combo Meter Manipulation
New Progression Rewards
Invincicast (Invincible skin) is unlocked for completing 10 Ranked matches in Season 1
Rex Sloan (Rex Splode skin) is unlocked for completing an Invincible Ladder during Season 1 or later
Mark Grayson (Invincible skin) is unlocked for completing Story Mode on Viltrumite Difficulty during Season 1 or later
Practice Mode
Universa and Immortal are now available in Practice Mode, try before you buy!
Damage Scaling is now available under Damage Data (as a percentage)
Several revisions to options labelling for better clarity
You can now reset to any character by pressing the corresponding assist button and reset buttons at the same time
QUALITY OF LIFE
Save Data
- NEWWe have introduced a new and improved rolling Save System that should prevent data loss on all platforms
NEW: Steam Cloud Save is now supported
Online
Winstreaks now show up in each game mode for both players on various screens
Note that winstreaks are unique to each game mode (so your winstreak may be different in casual, ranked, or a lobby)
Made several optimizations to performance so that online matches should feel better. We are still looking into more improvements for the future.
BUG FIXES
Practice Mode
Practice Mode now has input delay options from 2 frames to 0 frames
Dupli-Kate's Low Attacks are now correctly labelled in Practice Mode when Damage Data is turned on
Matchmaking
Match Found pop-up is now responsive earlier after appearing
Ranked Mode
Ranked Mode now has a new FTUE that shows all Ranked Leagues and their associated icons
It should now be easier to read your placement match completion status on Cecil's Victory Screen
Fixed multiple issues so that LP gain/loss is now more immediate on the frontend (is always correct in the backend)
Replays
Improvements to backstep function during replays
Replays no longer loop on themselves and instead prompt you to quit or replay
Replays now show Ping data correctly when played back
Social Hub
Sort now works for Recent Players and Blocked Players in the Social Hub
Tutorial
Tutorial now shows the Dash macro for players
Lobby Mode / Spectator
Added 1 second delay for Spectators to better account for rollback
Multiple fixes to Host Migration
General
The highlight cursor no longer snaps back up to Single Player on first boot of the Main Menu
Fixed several lip sync issues with character intros
Fixed several death SFX during slowdown animations on kill
Fixed multiple crashes on consoles
Overkill gibs should no longer float when killed on the P2 side
Visual and physics pass on Viltrumite loincloths for less clipping
Subtitles now appear correctly during Story Mode on Xbox Series X
All Story mode progression unlocks have a notification when first unlocked
Player Profile should show Online Stats correctly now
KNOWN ISSUES
PRIORITY - We are looking into an issue with match quality degrading after several rematches and are actively working on it
Season One may cause your LP to appear as 0 until your first MATCH FOUND
Season One new season message will show your LP and Rank as 0 if you are in placement matches
Sometimes disconnecting from a Ranked Match will cause the winner to gain double LP, while the disconnected player will lose double LP
For Replays where your opponent disconnected the label may indicate the wrong winner (this does not affect actual results and is only a UI issue on the Replay screen).
Source
Changelog.gg summarizes and formats this update. How we read updates.
