Update log
Full Invincible VS update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Store
Thanks to everyone that hopped into Invincible VS during our launch weekend! The team has been reading all your bug reports and feedback and have details on our first hotfix going live today below.
Quarter Up is racing to both digest your feedback since launch and resolve the biggest issues—all while planning the next balance patch. That means the most urgent changes are going out in today's hotfix patch. We're targeting our more comprehensive gameplay patch at a later date. Summary:
No more Conquest Infinite (it was causing a little too much happy chaos)
Some general Quality of Life updates
Improvements for Ranked when dealing with disconnects (still more to come on this!)
Lots of bug fixes!
ICYMI - For those of you on Steam who experienced issues receiving your Deluxe Edition Cosmetics, Pre-order bonus items, and DLC Cosmetic purchases in-game, we read all your frustrations and apologize for the headache.
Last week, we released a patch that should fix the issue and include all the missing items to your game. If you haven’t already, you'll need to fully close Invincible VS and let the update download for the fix to take effect. Thanks for sticking with us while we got this sorted!
Read through all the changes below for a full list of everything in the patch.
Quality of Life
The tutorial feed now shows the Motion Input correctly
Descriptive text still references Standard Inputs
Default input for Taunt on Motion Inputs is updated to L+H (previously L+A1)
You can now skip match intros
Improved mouse focus/navigation when alt-tabbing on PC
Bug Fixes
CHARACTERS
Conquest can no longer chain Jump Charged Medium into itself
Conquest jumping charged Medium now scales correctly when repeated in the same combo
GAMEPLAY
Fixed how Rollback handles VFX
This should remove unintended strobe FX or lingering VFX when playing online, especially during Ultimate and Super animations.
RANKED MODE
Please note, as mentioned in the Known Issues section, the League Points (LP) update fixes are guaranteed in the backend, but you will still only see visual LP updates in the Main Menu on your next Match Found or after a reboot.
When an opponent disconnects during a match, the in-game messaging will now clearly state, “"Opponent disconnected. You win!"
Reminder that you will always gain LP when an opponent disconnects.
Players will always lose LP when disconnecting from a match
Leaving a Ranked Match using the “Return to Main Menu” path now has clearer messaging indicating that you're conceding the match and will lose LP
LOBBY
Fixed an issue where players couldn’t join crossplay-disabled lobbies in some situations
Several fixes related to Spectate
MOTION INPUTS
Improved Motion Controls handling of Boosted Dash inputs (previously, if you plinked it would have unintentionally cost a full bar of Boost Meter when you were off by one frame with the input)
Rebinding Taunt while using motion inputs now functions as expected
Fixed bug that prevented motion input players from entering passwords for lobbies
PRACTICE MODE
Setting Dummy in training mode to Jump should do a full jump instead of short hop now
STORY MODE
Fixed a bug where AI in Story Mode would get a 5% damage increase if Player 2 was set to motion controls in Local Versus
REPLAYS
Added messaging during the First Time User Experience to make it clear that replays from older versions of the game will be
Source
