Server room, air cleaning, reactor updates and new technical functionalities
Hi everyone, It's been a while but we have a lot of progress we'd like to share with you.
Full notes
Full Invertigo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions0 changes0 removals
Server
Gameplay
addedIt's been a while but we have a lot of progress we'd like to share with you. Firstly, a major overhaul has been made to the server room level to make the puzzle more enjoyable: platforms are now wider to prevent you from falling off of them and some alternatives routes/methods have been added to make the level more interesting to both speedrunners and casual players.
addedWe have also been working on new levels, such as the level 'air cleaning'. A tiny triangular level with a surprisingly tricky puzzle. You can see the current status of this level below. Besides this, we are continuously working on polishing our existing levels such as the reactor.
addedLevel design isn't the only progress we'd like to talk about. On the more technical side of things, an FOV slider has been added with a default setting of 90 degrees. But below you can also see examples for an FOV of 60 and 150 degrees. Other functionalities we're working on are an achievement and a save system.
Invertigo changes
addedIt's been a while but we have a lot of progress we'd like to share with you. Firstly, a major overhaul has been made to the server room level to make the puzzle more enjoyable: platforms are now wider to prevent you from falling off of them and some alternatives routes/methods have been added to make the level more interesting to both speedrunners and casual players.
addedWe have also been working on new levels, such as the level 'air cleaning'. A tiny triangular level with a surprisingly tricky puzzle. You can see the current status of this level below. Besides this, we are continuously working on polishing our existing levels such as the reactor.
addedLevel design isn't the only progress we'd like to talk about. On the more technical side of things, an FOV slider has been added with a default setting of 90 degrees. But below you can also see examples for an FOV of 60 and 150 degrees. Other functionalities we're working on are an achievement and a save system.
Hi everyone,
It's been a while but we have a lot of progress we'd like to share with you. Firstly, a major overhaul has been made to the server room level to make the puzzle more enjoyable: platforms are now wider to prevent you from falling off of them and some alternatives routes/methods have been added to make the level more interesting to both speedrunners and casual players.
We have also been working on new levels, such as the level 'air cleaning'. A tiny triangular level with a surprisingly tricky puzzle. You can see the current status of this level below. Besides this, we are continuously working on polishing our existing levels such as the reactor.
Level design isn't the only progress we'd like to talk about. On the more technical side of things, an FOV slider has been added with a default setting of 90 degrees. But below you can also see examples for an FOV of 60 and 150 degrees. Other functionalities we're working on are an achievement and a save system.