Full notes
Full Invertigo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
Since the last announcement we've continued working on level design, UI updates, and technical fixes. A few of the new levels that we've been working on are called vent control and a new parkour level and can be seen below.
Part of the recent progress also concerns updates to already existing levels such as food processing and greenhouse. This includes more extensive artwork and details such as dirt patches. The levels also contain more interactable items such as lights and effects that only activate once the puzzle is solved. These levels are now in the final stages of completion in preparation for a new official demo for Invertigo that we'll release soon. More about that in the upcoming announcement.
In preparation for the demo a lot of time was spent to solve bugs and to improve UI elements. This includes mantling and movement issues such as getting stuck on ledges, gravity tool errors, glitching blocks and more. Another big update regards the data log framework. The data logs, story elements which can be collected throughout the level, are now stored in a separate UI system as shown below.
Finally, a new speedrunning system has been introduced including a leaderboard which can be accessed from within the game. Both the time as well as the number of gravity moves are saved. This not only allows you to look up your own personal best stats, but also makes it possible to compare them with other players as you can see here (player names have been removed from this screenshot).
Source
Changelog.gg summarizes and formats this update. How we read updates.
