Full notes
Full Invasion Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- UI and audio
Invasion Protocol changes
Soldiers, another polishing pass just hit the drop zone. This update focuses on important fixes, balance tweaks, and quality-of-life improvements.
FIXES
Fixed stun enemies not resetting properly
Fixed being able to enter the dropship while piloting the War Mech
Fixed V18 Rocket damage radius
Fixed Acid Grenade not appearing correctly on the radio
Fixed melee weapons hit colliders
Fixed being able to move the aim reticle while paused
Fixed random crates sometimes spawning outside the playable area (making them unreachable)
BALANCE & ADJUSTMENTS
V18 Rocket now grants 3 uses when picked up from crates (up from 2)
Balanced War Points received from certain items
Soldiers revived with the Defibrillator now receive a 2 War Points penalty
- Napalm Grenaderetouched hitbox and animation + added extra napalm hit animation
Increased grenade throw range
Stimpack now restores full health
Rebalanced Artillery Bug weapon
QUALITY OF LIFE
New radio sound
You can now select weapons and abilities to check their stats while the radio or inventory is open
Drop in and execute.
Source
Changelog.gg summarizes and formats this update. How we read updates.
