Full notes
Full Invasion Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Maps
- Events
- Balance
Invasion Protocol changes
Early Access is over. The Protocol is now complete. You’re not the hero.
You’re the invasion. Drop onto a hostile, bug-infested planet as skull-helmeted soldiers and execute the full Invasion Protocol. Fast, brutal, top-down combat with zero downtime, aim, fire, and never stop.
What’s new in the Full Release
Expanded campaign with new maps, sectors & terrain variations
Multiple sectors tied to difficulty settings and unlocks
More enemy types, mutations, random events & massive bosses
Unique soldier abilities fully realized across all classes
Additional locations and dynamic objectives
Major quality-of-life improvements throughout
All previous EA content polished and balanced (including the latest radio calls, Bell Displacement teleport, War Mech, Rocket Strikes, Strafe Fighter runs, and more)
Core features
6 unique classes: Soldier, Officer, War Engineer, Infiltrator, Explosives Expert, Zoner
Swap weapons & abilities on the fly
Solo or up to 4-player shared/split-screen co-op
Procedurally linked levels + escalating swarms
Unlock new gear and game-changing abilities after every run
Price stays the same, now with a moderate launch discount!ːdoubleloveheartː
Thank you to every soldier who dropped in during Early Access, reported bugs, and shaped the game with feedback. This full version exists because of you.
Grab your helmet. Load up. Execute the Protocol. See you in the drop zone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
