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Steam News2 May 20224y ago

Update 1.3.0 for Invasion: Neo Earth

Invasion: Neo Earth has now been updated to version 1.3.0 with the following changes: When Officer unit selected, hovering the cursor over an enemy with tooltips enabled displays that enemy's weakness to damage types.

Full notes

Full Invasion: Neo Earth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions4 changes0 removals
  • Gameplay
  • UI and audio
changedInvasion: Neo Earth has now been updated to version 1.3.0 with the following changes:
addedWhen Officer unit selected, hovering the cursor over an enemy with tooltips enabled displays that enemy's weakness to damage types.
addedAdded 'not all units moved' prompt when changing from movement to shooting phase
addedAdded ability to disable above prompts in options menu (at both start menu and in-game)
changedChanged the style of moved and fought markers to be less visually intrusive
addedAdded text to damage type icons in UI to help players become familiar with the damage types

Invasion: Neo Earth changes

changedInvasion: Neo Earth has now been updated to version 1.3.0 with the following changes:
addedWhen Officer unit selected, hovering the cursor over an enemy with tooltips enabled displays that enemy's weakness to damage types.
addedAdded 'not all units moved' prompt when changing from movement to shooting phase
addedAdded ability to disable above prompts in options menu (at both start menu and in-game)
changedChanged the style of moved and fought markers to be less visually intrusive

Invasion: Neo Earth has now been updated to version 1.3.0 with the following changes:

  • When Officer unit selected, hovering the cursor over an enemy with tooltips enabled displays that enemy's weakness to damage types.

  • Added 'not all units moved' prompt when changing from movement to shooting phase

  • Added ability to disable above prompts in options menu (at both start menu and in-game)

  • Changed the style of moved and fought markers to be less visually intrusive

  • Added text to damage type icons in UI to help players become familiar with the damage types

  • In the select units menu, the formation position shift markers are now clickable in addition to using the cycle forward button

  • Scrolling camera now pauses when pause menu opened

  • Added audio cues for changing phase/turn

  • Added new alien death sounds

  • Adjusted the default volume balance of music and SFX in favor of BGM being slightly less dominant than SFX

Source

Steam News / 2 May 2022

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