Update log
Full Intruder update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello agents! With all the new players joining, we wanted to make some fixes and changes based on your feedback.
Extracted changes
- Gameplay
- Maps
- Compatibility
- Security
- Server
- UI and audio
Additions + Changes
On-screen notification telling you to look at the objective screen when joining a new official map
Timed missions logs messages on official maps like Checkpoint (plays near the start of the round)
Sentry Turrets will now knock shields out of your hands
Added a new message when the practice round ends to better convey the round doesn't count
Change name of Checkpoint to Checkpoint Beta for now
Checkpoint Changes
Mission logs for when you start on each (like warning guards about deadly sentry guns)
Upgraded visuals of the Security Scanner room
Sentry gun has significantly better tracking capabilities
Glass windows on the Front doors now transparent
Removed the crates next to the Truck in the parking lot to prevent early round roof rushes while giving more of a reason to use the Pipe Ladder, Front Vent and the Corner Roof path.
Various graphical updates
Various collision fixes
Various model fixes
Unfair spots removed or blocked
Fixes
Fix for disconnection issue experienced by some players
Fix for odd void that would appear in Mountainside maintenance hall
More reliable warning when joining demoted servers
No longer play tablet hack notification sound when dead
Create room title is properly filled out after exiting tutorial the first time
Fix for missing connection message when leaving tutorial the first time
Fixed quick smokes spawning on room join
And if you haven't seen Checkpoint yet, definitely check it out!
As usual come join the Discord if you have any questions: https://discordapp.com/invite/superbossgames
Source
