Update log
Full Intruder update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings Agents!
Extracted changes
- Gameplay
- Maps
- Server
- Performance
- Fixes
Intruder is now 50% OFF for the Steam Autumn Sale. On top of that there is a 200% XP boost until the end of the sale, so jump on and check out the new update:
The Intruder dev team has been working hard on some major upgrades including a totally new 3rd person animation system as well as the next official map, Checkpoint and new gadgets to go along with it. Those larger projects take some time but we've also been working on QOL, improvements, and code optimizations for you all in the mean time. Those are live in Intruder version 3355, out now:
New Features
Totally redone door code that feels more like the old Intruder doors but still with fast swings and door sounds
New Amnesia style door control method (in addition to scroll wheel function), press the Use key (V by default) and move the mouse up or down to open and close
Sliding doors now make sounds now when slid open or closed too fast
Improvements & Fixes
Ragdoll syncing optimization for network performance
Other network performance improvements
Fix attempt for player join freeze spike
Rehaul of input system to eliminate garbage collection and improve performance
Fix for Hack hub syncing on player join
Removed other graphics APIs for faster build updates
Looking Ahead
Checkpoint is still a work-in-progress, but it's really coming along. We're currently running internal playtests, and we're really enjoying playing and improving this new map. This means it's closer than ever to being in your hands as well.
We'll have more on Checkpoint when it's ready -- we can't wait to see what teamwork and tactics form around the new design...and how you'll use the new gadgets included in Checkpoint.
Look forward to updates on third-person animations, Checkpoint, and more in the future.
Until then, Agents.
Another Update Sep 30 - Hotfix 3356
Finally figured out a reason for the occasional player join freezes and it had to do with smoke grenades physics simulations. That is fixed now! So:
Player join freeze fix, for real this time
Banana's not affecting players inconsistency fixed
CS gas syncing on player join fixed
Source
