Full notes
Full Intoxicated Driver update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Introducing a new game mode, Simon Says
In Simon Says, you need to complete a random objective within the time limit to gain points! But beware, it gets harder and harder as time goes on.
There currently aren't too many challenges in Simon Says, but we will add more in the near future, so stay tuned! (we just wanted to release the update to get feedback, and improve it shortly after)
New Features
There are now stats after each match to know how everyone did! (they are really cool)
There is a death log instead of putting them in the chat (so it doesn't get cluttered)
Added an option to turn off CTF overdosing when too drunk
Improvements
Added a flaming hoop to snowy forest
Made the racing easier in magical library by moving the globe higher
Moved the flag spawn of the blue team in dunes
Made all types of being destroyed in hot potato take away the same amount of points
Bug Fixes
Fixed scanner not working sometimes
Fixed going to the top of chat history when dying/going to lobby
Fixed a racing spawn in sacred shrine that spawned you in the tires
Fixed plenty of places where through was spelled wrong (oops)
Plus as usual, there is more stuff that doesn't really need to be talked about. I hope you love the update as much as we do!
We have a lot planned for the near(ish) future, so stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
