Repeated intro
What changed
2 fixes2 additions0 changes0 removals
addedI hope you've all been appreciating the new content and more regular bug fixes lately!
addedThis update doesn't bring about anything too major, however it does add in the last of the diegetic sounds that are supposed to be in the game! We're getting towards a relatively finished build of the game now, as all there is left to do on the audio front is for me to implement all the dialogue and to write a few more musical pieces. Expect version 0.4.0 to drop in around 2 weeks time, which will have all the dialogue and any remaining diegetic sounds that I may have forgotten for this update, as well as a much improved audio mix once all the sounds are added in and I can balance the volume more easily, leaving just additional music to be composed and implemented before the final release.
fixedIn addition to the new audio, I've also addressed some long running frustrations with the game. The 2 major bridges in the game (namely the stone bridge and the larger bridge that's a part of the mountaineers path) have been adjusted slightly to make traversal feel more natural and less glitchy. In addition to this, the fence around the old farm has had it's collision boxes adjusted so that it is now possible to jump over it (provided you find the right spots where the top of the fence is low enough to the ground).
fixedAnd, of course, there's a few bug fixes lumped in here as well. The most significant of these is addressing the problem with the footstep sounds sometimes not changing upon leaving a building, which has now been fixed and (hopefully) won't happen any longer.
Into the Wild changes
addedI hope you've all been appreciating the new content and more regular bug fixes lately!
addedThis update doesn't bring about anything too major, however it does add in the last of the diegetic sounds that are supposed to be in the game! We're getting towards a relatively finished build of the game now, as all there is left to do on the audio front is for me to implement all the dialogue and to write a few more musical pieces. Expect version 0.4.0 to drop in around 2 weeks time, which will have all the dialogue and any remaining diegetic sounds that I may have forgotten for this update, as well as a much improved audio mix once all the sounds are added in and I can balance the volume more easily, leaving just additional music to be composed and implemented before the final release.
fixedIn addition to the new audio, I've also addressed some long running frustrations with the game. The 2 major bridges in the game (namely the stone bridge and the larger bridge that's a part of the mountaineers path) have been adjusted slightly to make traversal feel more natural and less glitchy. In addition to this, the fence around the old farm has had it's collision boxes adjusted so that it is now possible to jump over it (provided you find the right spots where the top of the fence is low enough to the ground).
fixedAnd, of course, there's a few bug fixes lumped in here as well. The most significant of these is addressing the problem with the footstep sounds sometimes not changing upon leaving a building, which has now been fixed and (hopefully) won't happen any longer.
I hope you've all been appreciating the new content and more regular bug fixes lately!
This update doesn't bring about anything too major, however it does add in the last of the diegetic sounds that are supposed to be in the game! We're getting towards a relatively finished build of the game now, as all there is left to do on the audio front is for me to implement all the dialogue and to write a few more musical pieces. Expect version 0.4.0 to drop in around 2 weeks time, which will have all the dialogue and any remaining diegetic sounds that I may have forgotten for this update, as well as a much improved audio mix once all the sounds are added in and I can balance the volume more easily, leaving just additional music to be composed and implemented before the final release.
In addition to the new audio, I've also addressed some long running frustrations with the game. The 2 major bridges in the game (namely the stone bridge and the larger bridge that's a part of the mountaineers path) have been adjusted slightly to make traversal feel more natural and less glitchy. In addition to this, the fence around the old farm has had it's collision boxes adjusted so that it is now possible to jump over it (provided you find the right spots where the top of the fence is low enough to the ground).
And, of course, there's a few bug fixes lumped in here as well. The most significant of these is addressing the problem with the footstep sounds sometimes not changing upon leaving a building, which has now been fixed and (hopefully) won't happen any longer.
Enjoy the more complete soundscape, and I'm very excited to release all the dialogue soon!
Seph