Into the Radius 2
Steam News 30 April 202621d ago

Hotfix Patch 1.0.3

MAIN FIXES [Player] Fixed player leg positioning when climbing ladders, so legs no longer flip over the head. [Weapons] Large .45 ACP FMJ and TR boxes now correctly hold 150 rounds each. [Weapons] M1911 now unlocks earl…

Update log

Full Into the Radius 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

12 fixes2 additions4 changes7 removals
  • Fixes
  • Balance
  • Gameplay
  • Store
  • Server
  • Performance
fixedMAIN FIXES[Player] Fixed player leg positioning when climbing ladders, so legs no longer flip over the head.
changedMAIN FIXES[Weapons] M1911 now unlocks earlier at SL3. Modified M1911 hits harder with better accuracy and bullet velocity. .45 ACP critical damage increased.
fixedMAIN FIXES[Weapons] Fixed .338 rounds aligning incorrectly in the Mosin‑Nagant cartridge belt.
removedMAIN FIXES[Weapons] You can no longer stow pin-less grenades in your inventory. Cooked grenades no longer persist or behave oddly after save/load.
fixedMAIN FIXES[Weapons] Fixed an issue with folded stock modules, where the grip point could shift after detaching. Stocks now detach in the fully unfolded state.
fixedMAIN FIXES[Gear] Fixed an issue where canceling a mission with an item in your holster or backpack could leave the slot “occupied” and block new items.

MAIN FIXES

  • [Player] Fixed player leg positioning when climbing ladders, so legs no longer flip over the head.

  • [Weapons] Large .45 ACP FMJ and TR boxes now correctly hold 150 rounds each.

  • [Weapons] M1911 now unlocks earlier at SL3. Modified M1911 hits harder with better accuracy and bullet velocity. .45 ACP critical damage increased.

  • [Weapons] Fixed .338 rounds aligning incorrectly in the Mosin‑Nagant cartridge belt.

  • [Weapons] You can no longer stow pin-less grenades in your inventory. Cooked grenades no longer persist or behave oddly after save/load.

  • [Weapons] Fixed an issue with folded stock modules, where the grip point could shift after detaching. Stocks now detach in the fully unfolded state.

  • [Weapons] The Remington 700 hint now correctly indicates an empty chamber on the second trigger pull without racking.

  • [Gear] Fixed an issue where canceling a mission with an item in your holster or backpack could leave the slot “occupied” and block new items.

  • [Gear] Large magazine holsters now accommodate .45 ACP and 9x19mm magazines for Colt pistols.

  • [Gear] Large Ammobox for .338 and .45 ACP now fits in the holster.

  • [Gear] Portal Device lid no longer resets to closed after loading a save.

  • [Facility] Fixed Distance Grip letting you grab mission items right before the mission computer doors close.

  • [Facility] The Command Room terminal tray now correctly registers as empty once you remove all items.

  • [Missions] Top Priority MissionTransition Experiment has been updated to better match the intended gameplay flow. You can no longer throw the mission container forward, and it is now strongly recommended to carry it on your back.
  • [Missions] In Top Priority MissionTransition Experiment, empty Capacitors and Artifact containers can now be removed with Grab. Filled containers remain locked once inserted.
  • [Missions] Sensors from other missions can no longer be used in place of the correct ones during Top Priority Mission: Transition Experiment.

  • [Missions] Mission objective locations in Top Priority Mission: Transition Experiment now have dedicated icons for better clarity. If the mission was already started and the player is not in the Facility, it will be canceled, the player will be teleported to the Facility, and any tripods they picked up will remain in their inventory.

  • [Missions] You can now insert keys at any time during the final mission, rather than only after collecting all of them.

  • [Missions] Fixed an issue where you could return to the Facility without your items after the final choice.

  • [Missions] You can no longer fall off the platform during the final choice scene.

  • [Missions] The Activity Measurements mission now correctly tracks the scan step and advances instead of resetting to “place the tripod.”

  • [Missions] Fixed missing map markers for the Maintain UNPSC Network mission.

  • [Crash] Fixed a crash related to collision handling.

  • [Enemies] Mimics can no longer shoot through staircases in Pechorsk Outskirts.

  • [Co-op] Fixed an issue where Clients couldn't insert a magazine into a weapon dropped by the Host if it had no magazine.

  • [Co-op] Fixed an issue where the Host could save in IronMan mode.

  • [Co-op] Clients can now trigger the Supply Depot announcer line to unlock entry.

  • [Co-op] Fixed grenade safety lever not syncing for the Host when a Client released it by pressing the trigger.

  • [Co-op] Fixed an issue where a magazine could snap back into a weapon after the Client distance-gripped it if the Host had previously ejected it.

  • [UI] Added varied mission objective icons on the map for better readability.

  • [UI] Security Level 5 is now correctly displayed on the Command Room terminal.

  • [UI]

Source

Steam News / 30 April 2026

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