Update log
Full Into the Radius 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello explorers, old and new š A little over a year and a half ago, on July 24th 2024, we released the first public version of the game into Early Access. Asking you to believe in the followup to the original game. To try it early, playtest and share your feedback. And so many of you took part in this journey! With todayās update, the game is finally shaped into a coherent experience from beginning to end.
Extracted changes
- Gameplay
- Workshop
- Compatibility
- UI and audio
- Balance
- Store
If youāre new hereā¦
Welcome! Into the Radius 2 is a sequel to ITR1: an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. The Radius is filled with eerie creatures born from distortion as well as anomalies that await your misstep. To survive, you must make proper use of all your gear, prepare well for each mission, study your enemies and use your surroundings wisely. While the threat is dangerous and unpredictable at times, the UNPSC (the organization you work for) provides you with tools to take care of your gear and customize it. You can personalize your rig and backpack by arranging the components to your liking and painting them in colours or patterns of your choice. You can also repair and customize your guns with various stocks, optics, handguards, and other attachments to suit your exploration style. And you can invite another explorer to accompany you on your journey!
Warning: Previous saves arenāt compatible with this version of the game. But if you are a beta 1.0 participant, you can transfer your saves and continue where you left off.
Features of 1.0
A fully completable story with ten unique story missions, nine secondary mission types (178 secondaries in total) and five access levels to unlock.
Co-op play with proximity voice chat (currently limited to two players).
Three main locations and two sub-locations to explore, as well as passages between them.
Three types of enemies: fragments, mimics and creeps (12 variants in total).
Youāll have 25 types of firearms to choose from (53 guns in total).
Nine anomaly types, as well as distortion zones and anti-distortion equipment.
Fully customizable weapons (except pistols), rigs, backpacks and armor; durability and maintenance system for items.
Hunger (stamina) and food.
Artifacts and loot.
Paint and stencils applicable to weapons and player items.
Difficulty settings and Iron Man mode.
Achievements.
The Priceā¦
Will remain the same. And to celebrate the launch, there will be a 33% discount for a whole week, until the end of April!
Future plans
If youād like to learn about our future plans, feel free to check out our latest Dev Diary.
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Changes since Update 1.0 Beta 4
- [Narrative] The GuideRemoved excessive callouts and idle lines in transition areas, reduced encounter frequency, and toned down delivery. Some lines are now optional and tied to Guide figures in the world. All VO has been re-recorded.
- [Narrative] The SupervisorLowered volume, cut or rewrote select lines, and re-recorded them with a calmer tone. Post-mission briefings are now optional messages on the tablet.
[Narrative] The Presence: All lines revised and re-recorded.
- [Narrative] Destructible figures and MimicsLines updated and re-recorded.
[Accessibility] Subtitles updated to match new voice lines.
[Settings] Added full difficulty customization before starting a new game.
[Tutorial] Added an option to skip the tutorial at the start.
[Weapons] Fixed pistols showing an āempty chamberā warning on the first Trigger press after toggling safety, despite a round being chambered.
[Weapons] Fixed SKS dovetail
Source
