Into the Radius 2
Steam News 7 April 20261mo ago

Update 1.0 BETA 2

[Tutorial] Dying in the tutorial no longer blocks Hub access after you respawn. [Tutorial] Fixed an issue where players could jump out of the tutorial area. [Weapons] Fixed collision issues on the M4A1, the Vityaz PL-3…

Update log

Full Into the Radius 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes0 additions4 changes6 removals
  • Gameplay
  • Fixes
  • Balance
  • Performance
  • UI and audio
  • Store
removed[Tutorial] Dying in the tutorial no longer blocks Hub access after you respawn.
fixed[Tutorial] Fixed an issue where players could jump out of the tutorial area.
fixed[Weapons] Fixed collision issues on the M4A1, the Vityaz PL-3 handguard, and the Saiga wooden stock.
changed[Weapons] Adjusted access level for the Kochetov mount top rail in the Supply Depot.
removed[Gear] Flares can no longer be used inside the Supply Depot.
changed[Gear] Adjusted brightness of NVG and fog at night.
  • [Tutorial] Dying in the tutorial no longer blocks Hub access after you respawn.

  • [Tutorial] Fixed an issue where players could jump out of the tutorial area.

  • [Weapons] Fixed collision issues on the M4A1, the Vityaz PL-3 handguard, and the Saiga wooden stock.

  • [Weapons] Adjusted access level for the Kochetov mount top rail in the Supply Depot.

  • [Gear] Flares can no longer be used inside the Supply Depot.

  • [Gear] Adjusted brightness of NVG and fog at night.

  • [Missions] Fixed portals spawning too early in the “Two Keys for One Door” mission.

  • [Radius Locations] Fixed an issue where loading a save inside a shelter could place the player at the shelter’s edge.

  • [Anomalies] Fixed new anomalies not applying the damage modifier.

  • [Co-op] Fixed an issue that could cause the Client to crash during weapon cleaning.

  • [UI] When the Creator Camera is on, the low‑HP screen effect no longer covers too much of the view.

  • [UI] Items you pick up for the first time should now be properly recorded in the Handbook.

  • [Performance] Removed the dithering effect from some real‑time shadows when using High shadow quality.

  • [Performance] The night sky no longer appears too bright when Effects are set to Low.

  • [Audio] Ash figures and the Parasite anomaly no longer play audio when master volume is set to zero.

  • [Audio] Reduced Supervisor Eva’s volume and cleaned up her audio for better clarity.

Source

Steam News / 7 April 2026

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