Update log
Full Into the Radius 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- Performance
- UI and audio
- Store
[Tutorial] Dying in the tutorial no longer blocks Hub access after you respawn.
[Tutorial] Fixed an issue where players could jump out of the tutorial area.
[Weapons] Fixed collision issues on the M4A1, the Vityaz PL-3 handguard, and the Saiga wooden stock.
[Weapons] Adjusted access level for the Kochetov mount top rail in the Supply Depot.
[Gear] Flares can no longer be used inside the Supply Depot.
[Gear] Adjusted brightness of NVG and fog at night.
[Missions] Fixed portals spawning too early in the “Two Keys for One Door” mission.
[Radius Locations] Fixed an issue where loading a save inside a shelter could place the player at the shelter’s edge.
[Anomalies] Fixed new anomalies not applying the damage modifier.
[Co-op] Fixed an issue that could cause the Client to crash during weapon cleaning.
[UI] When the Creator Camera is on, the low‑HP screen effect no longer covers too much of the view.
[UI] Items you pick up for the first time should now be properly recorded in the Handbook.
[Performance] Removed the dithering effect from some real‑time shadows when using High shadow quality.
[Performance] The night sky no longer appears too bright when Effects are set to Low.
[Audio] Ash figures and the Parasite anomaly no longer play audio when master volume is set to zero.
[Audio] Reduced Supervisor Eva’s volume and cleaned up her audio for better clarity.
Source
