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Steam News31 July 20241y ago

Item Drop #3

For today's update, I mainly focused on building out the Off-hand category of items. Big thanks to user Samson for some great designs there, quite a few of his ideas made their way into the game.

Full notes

Full Into the Necrovale update

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What changed

2 fixes2 additions4 changes1 removal
  • Gameplay
  • Balance
  • Fixes
addedFor today's update, I mainly focused on building out the Off-hand category of items. Big thanks to user Samson for some great designs there, quite a few of his ideas made their way into the game. The slot has always been a bit of an odd duck. It's meant to be an active slot, but nothing there feels too essential. Hopefully some of these new designs fit into your builds better, and provide some actual value. Also, as I figure out the difficulty, some of the defensive Offhands might start to be more relevant.
changedNegative Health per Kill now functions properly
removedDemonic Goatmen no longer do such insane damage when hitting you into the wall
fixedFixed Per Level effects to actually work
changedBalance
fixedFixed attack split calculations. Multiple projectiles will now split their damage and their effects will be diluted (generously)

Into the Necrovale changes

addedFor today's update, I mainly focused on building out the Off-hand category of items. Big thanks to user Samson for some great designs there, quite a few of his ideas made their way into the game. The slot has always been a bit of an odd duck. It's meant to be an active slot, but nothing there feels too essential. Hopefully some of these new designs fit into your builds better, and provide some actual value. Also, as I figure out the difficulty, some of the defensive Offhands might start to be more relevant.
changedNegative Health per Kill now functions properly
removedDemonic Goatmen no longer do such insane damage when hitting you into the wall
fixedFixed Per Level effects to actually work
changedBalance

For today's update, I mainly focused on building out the Off-hand category of items. Big thanks to user Samson for some great designs there, quite a few of his ideas made their way into the game. The slot has always been a bit of an odd duck. It's meant to be an active slot, but nothing there feels too essential. Hopefully some of these new designs fit into your builds better, and provide some actual value. Also, as I figure out the difficulty, some of the defensive Offhands might start to be more relevant.

Bugs

  • Stat breakpoint logic was being run multiple times, leading to weird stat behavior (slyvanessy)

  • Negative Health per Kill now functions properly

  • Demonic Goatmen no longer do such insane damage when hitting you into the wall

  • Fixed Per Level effects to actually work

Balance

  • Fixed attack split calculations. Multiple projectiles will now split their damage and their effects will be diluted (generously)

  • Reworked Vlad’s Grimoire and Baltair’s Memento. Should still be usable without being broken.

Misc.

  • Updated Sunlit colors

  • Levels within an area must once again be completed in order

Additions

  • 27 new items

Source

Steam News / 31 July 2024

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