Full notes
Full Into the Necrovale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Fixes
- Gameplay
Into the Necrovale changes
This week I’ve mostly been working on the Gates of Despair end-game area. Todays update is just a few other bugs, balance, etc… Items I wanted to get out. I hope to have the Gates of Despair ready next week. Thanks for playing everyone.
Bugs
Using the Build Dummy will no longer swap your helmet and armor
Blessing of Warmth will now always last the duration of a run
Fruit from the Gardener now lasts 4 levels, like Curses and Blessings, instead of 1
Repulsion Totem should no longer cause the game to crash
Meteor effect fixed
Balance
Bosses and mini-bosses are no longer at the end of a run. To compensate, the bosses themselves are harder
I had accidentally nerfed Health Steal way more than intended. It’s fixed now. It is probably still OP, so I will look at it again soon
Now that you can only equip 4 Runes, I have significantly buffed almost all of them
Misc.
Health costs for doors and such can now be paid even if you don’t have enough Health. It will just kill you if you don’t have enough.
New projectile and attack effect art
Source
Changelog.gg summarizes and formats this update. How we read updates.
