Full notes
Full Into the Evernight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
Just some small bug fixes this time around!
Towards the end of the game, a bug could cause Graves not to be able to use abilities. He has now relearned his skills.
Force no longer moves large, otherwise immovable enemies.
Hayes no longer appears in the war room if
she's dead. That makes sense to me...
There were a few ending panels for Senker that would not appear even when their criteria were met.
Erin now has an explanation for Romi about the Animus Frame if you don't choose to bring it to her.
The game could hard lock in the ending sequence if
Rion was possessed.
This should no longer happen.
During the "leaving for war" sequence, a dialogue box shadow could persist on the screen if you wanted to talk to your companions more. It now fades away correctly.
There were a couple combinations of events at the last fight that could cause the music to not start up, causing an ominously quiet showdown with the final boss. Music now plays!
Fixed a cutscene in the Lyntori mines that could have Senker and Graves collide awkwardly.
Thanks to Wishful Waffle, friendo, Rikku, and Nick for your bug reports and feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
