In this update5
Full notes
Full Into the Evernight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Maps
- Fixes
Into the Evernight changes
New Features
The status page now includes notes about your party members from Anderson (or Graves, should something happen to Anderson). The notes update as the story progresses.
The status page now includes level, XP to next level, and starting ward.
The party member notes are also viewable in battle, as well as notes for the decoy and spirit summons.
Gameplay Changes
Using the respec mirror now costs 3 coins instead of 8.
You can now swap gear to Erin before her showdown with Caffrey. It makes 'realistic' sense to not allow equipment swapping here, but it was ultimately just frustrating for players.
Wraiths now do not use Freeze on their first turn. Turn 1 Freeze could lead to some unfair encounters where the player would get locked down before they could react.
There is now a save/menu point going into the Alabaster library combat.
The XP training shop now maxes out at 25 gold if you use it A LOT.
Interface Changes
Anderson's unique passive now shows how many unique books you've read.
There were a number of Imperial enemies, pirates, and Brightwood enemies that Graves did not have notes for. In typical Graves fashion, he now has mostly uninsightful things to say about them now.
Previously, the in-combat range indicators matched the color of the active character's class. Some of them were horrifically difficult to see, especially the Mage's red and extra-especially when it was on green grass. Now the range indicators are yellow for all classes.
Bug Fixes
If Hayes declines the Vagrant's deal, the party no longer ends up invisible afterwards.
If Anderson is not present during the Sathia sequence, you now no longer lose equipment if you defeat the Prince yourself.
The Purify skill now purges Hex as one would expect.
The Assault ability text was reworded to better reflect how it actually works.
Tier 4 Accumulate now correctly gives you an extra action.
You can no longer go into debt using the respec mirror.
Anderson no longer has misleading advice in his Notes about the Lyntori demon.
If you exit the Hayes residence as an earthquake is happening, the earthquake should no longer become permanent.
If you unlocked the Orb and then respec out of it, you now get the materials you spent on upgrading it returned to you.
Graves cannot be swapped into a group in-combat during the prison breakout.
Fixed problems with cell bars in combat during the prison breakout scenario. (I took the coward's way out on this bug fix and changed the battle maps to no longer have the problem)
'Ghost Autumn' cannot magically join the group prior to her being introduced as a character during in-combat group swaps.
If applicable, Lumen now correctly remembers vanquishing the demon under Lyntori in her barracks dialogue.
Unlocking the Orb now displays correctly.
Deidre/Diedre should now be consistently named Deidre. (Fun fact, that name is apparently often spelled both ways in the real world. Just... gotta be consistent with which one you pick...)
The Lyntori demon's left tentacle is no longer in the foreground when you Survey or view skill details.
It should no longer be possible to swap groups during the Curator's pre-combat dialogue, which leads to all kinds of fun problems.
Mayze now has proper dialogue at the Sathia Gala if you did Mayka Marr first.
If Lumen becomes a null, you could sometimes navigate the in-combat menu into her old abilities. This should no longer happen. (emphasis on should).
Lumen no longer calls the Animus Frame the Animus Diamond. (old placeholder from long ago that didn't get updated)
The ship is visible on the overworld map if you decide not to look for survivors in Beryl Beach.
You can no longer see the edge of the world near White Pass.
Rodrik's bed no longer floats.
Senker can no longer walk off the battle map in his solo cave encounters.
One of the statues could be turned off in Senker's puzzle. It didn't hurt anything, but it was a red herring for a couple players trying to solve the puzzle.
If you end up revisiting the Brightwood and knew about some ambush points, you could trigger a battle that would teleport you into the desert. Fixed!
There was a couple tiles in Mayka Marr where you could walk on water near the market.
It can no longer rain inside the Archangel's Chapel. Roofs now work!
Ultra Thanks
All of these changes made possible because of player feedback. I can't tell you how much I appreciate it. Some people I wanted to thank:
Strael
WishfulWaffle
friendo
CorneliusTwo
TheDapperGent
Ramsze
marvintodisco
OronJoker
(and apologies if I missed you. I try to write down every name when someone submits a bug, but sometimes I forget)
Source
Changelog.gg summarizes and formats this update. How we read updates.
